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Being an old school web-based sports sim dev in the era of vibe coded games

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Re: Being an old school web-based sports sim dev in the era of vibe coded games

#11
post #8

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

> Are there any popular/successful vibe-coded games? Fair question... I'd even go as far as broadening the scope : Are there any popular/successful vibe-coded anything? And by popular/successful I don't mean bought Github stars from other GenAI/LLMs related project as it's been a demonstrated practice https://awesomeagents.ai/news/github-fake-stars-investigatio... for that specific domain now.

yes, there are

no, most won’t burn themselves by publicly linking them as vibe coded

there is that ny times article about the peptide guy and lovable showcase by revenue though. I guess next up are even more disqualifiers about the term “successful”, but my outstanding question is who cares? What does convincing you buy, an Anthropic pro subscription at best?

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#12
post #4

Earlier quoted context omitted.

Turns out making a game, even with full help of the LLM power is still a massive effort most people won’t go through. Even simpler but non-trivial programs require a lot of back and forth. So in the end it will be the same kind of motivated people that will be able to produce something good. We’re nowhere near “Claude, build me GTA6”

We might get a powerful enough model to run "Claude, build me GTA6" before GTA6.

Highly doubt it.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#13
post #8

Earlier quoted context omitted.

> Are there any popular/successful vibe-coded games? Fair question... I'd even go as far as broadening the scope : Are there any popular/successful vibe-coded anything? And by popular/successful I don't mean bought Github stars from other GenAI/LLMs related project as it's been a demonstrated practice https://awesomeagents.ai/news/github-fake-stars-investigatio... for that specific domain now.

yes, there are no, most won’t burn themselves by publicly linking them as vibe coded there is that ny times article about the peptide guy and lovable showcase by revenue though. I guess next up are even more disqualifiers about the term “successful”, but my outstanding question is who cares? What does convincing you buy, an Anthropic pro subscription at best?

don't ask how the sausage is made

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#14

Earlier quoted context omitted.

We might get a powerful enough model to run "Claude, build me GTA6" before GTA6.

Highly doubt it.

someday we will have models that can resolve physics to such degree to predict the future with surgical accuracy and when someone says "maybe models will become advanced enough to create a whole other universe from scratch" you will be there saying "highly doubt it"

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#15

Earlier quoted context omitted.

Highly doubt it.

someday we will have models that can resolve physics to such degree to predict the future with surgical accuracy and when someone says "maybe models will become advanced enough to create a whole other universe from scratch" you will be there saying "highly doubt it"

Someday.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#16

Earlier quoted context omitted.

We might get a powerful enough model to run "Claude, build me GTA6" before GTA6.

Highly doubt it.

Hm. Nowadays a lot of games look alike. They use some 3D-Engine and most of the work is in the 3D-modelling and writing some interesting scripts.

For modelling and scripting I think we're not far away. A lot of games just reused old historical stories or fiction and a lot of stories feel like cheap soap operas. As soon as an AI can separate the good from the bad scrips it'll be mostly done.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#18
post #7

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

S&box is a good example of how the scene might look in the LLM era. They made games easy to make and publish, and while Garry's Mod always had a hacky, rough vibe to the available game modes (Source engine magic + CSS textures), you'd always feel that the games were made by people. Fast forward to 2026 and the next generation platform is here, and while there are unique, passion projects available, most of the discov…

Like in any other field of Software Engineering, it's not the actual programming part that is hard.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#19

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

Games were filled to the brink with asset flops and low effort titles long before LLMs. I've personally contributed 13 or so.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#20

Earlier quoted context omitted.

Highly doubt it.

Hm. Nowadays a lot of games look alike. They use some 3D-Engine and most of the work is in the 3D-modelling and writing some interesting scripts. For modelling and scripting I think we're not far away. A lot of games just reused old historical stories or fiction and a lot of stories feel like cheap soap operas. As soon as an AI can separate the good from the bad scrips it'll be mostly done.

Clearly you don't work in game development, this comment put a smile on my face. Although I expected a bit more from hacker news crowd
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