Live data from Hacker News

Pirates, a naval warfare game inspired by Sid Meier's Pirates

piwodlaiwo.github.io

31–40 of 114 posts

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#31
This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down.

Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0].

I'm interested to see if developing parts of Game A lead to Game B which in turn lead you back to interesting ideas for Game A (or maybe better Game C).

0 - https://alexpotato.com/games/tractor47/?l=hn

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#35
Love the original. Some key tactics you need to pick up are: use a small ship, because if you are fast with the right technique nobody can hit you, and you can cross vast distances quickly without starving. Keep food stocked and limit large ship acquisition to a phase of the game in which you need large numbers of pirates for town invasions / large ship fights. Always sell extra cannons. Always buy the goodies from the bar. Upgrade ships religiously: you want all upgrades. In swordfighting, prefer rapier (speed with good reach) over larger weapons in most cases. Obtain new letters of marque. Obtain land after performing state-aligned duties by talking to the governors: this builds your long-term wealth. The easiest victim (given all other letters of marque) is the dominant state in the era (different eras have different mixes, but it's usually the Spanish). To catch the military payrolls, sink the escorts then damage to near 'strike their colors' before closing in for swordplay. Change to buck shot to reduce opponent count before swordplay without risking loss of vessel hull. Remake on Steam: https://store.steampowered.com/app/3920/Sid_Meiers_Pirates/

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#36

This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…

If people have feedback on the game, would love to hear it on the below link: https://news.ycombinator.com/item?id=48503530
Post reply on HN