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Pirates, a naval warfare game inspired by Sid Meier's Pirates

piwodlaiwo.github.io

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Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#4
At first I was frustrated because I didn’t know what the controls were. The arrows were moving, but nothing seemed to shoot.

Then I realized the space bar was shooting. You just can’t see the bullets because they are tiny black dots on a dark blue background.

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#9
That was fun, but the AI and the balance need some work.

It's too easy to win as the small boat. You just stay ahead of your opponent and then turn back and strafe periodically.

It would be much more challenging if you added wind and realistic sailing dynamics. If wind direction vs sail orientation mattered to your speed and boat characteristics weren't as simple as smaller = faster then I think it would be much better balanced and way more fun/challenging!

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#10
post #4

At first I was frustrated because I didn’t know what the controls were. The arrows were moving, but nothing seemed to shoot. Then I realized the space bar was shooting. You just can’t see the bullets because they are tiny black dots on a dark blue background.

Thank you for the feedback! I'm going to address both points tonight when I get back home.
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