Can someone give me more technical info instead of their propaganda video?
Defold - Win/Mac/Linux/Android/iOS game engine
31–40 of 45 posts
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#32Is this actually legal on iOS? I thought the App Store banned Lua code from being retrieved and executed on demand over the Internet.
Second, apparently Apple now allow interpreters, just not JITs.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#33Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#34Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#35Thanks!
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#36Earlier quoted context omitted.
How does it differ from Marmalade or any of the other Lua-based game engines?
I haven't used Marmalade, but after browsing through their site it looks like it's an SDK that you code against through Visual Studio or XCode.
(There are a number of game engines out there that say "here, write all your stuff in Lua!". I find they're generally a bad fit for the projects I work on because I expect a level of structure in my work environment that is actively difficult to build with any of the ones I've seen. Always looking, though, because rewriting the universe sucks.)
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#37It would be interesting to see someone compare this with the Unity Game engine. Also I think there should be atleast a handful of screenshots on their website, to give their prospective users an idea of what it looks like, before downloading.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#38No in-game screenshots? There should be 100s of them, with a JS carousel highlighting the 5 pretties ones... tsk, tsk.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#39Somewhat offtopic - the logo has a strong correlation with the Adidas mark. This may cause you a headache further down the road, perhaps sooner than you realize.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#40Would be nice to see some examples of completed games on the site, even if they're just YouTube walk throughs.
I agree, but think the issue is slightly deeper. The branding lays the sass / pass / social elements on a little too thick for my taste. I immediately get the sense that this software is limited compared to a 'hard core' game engine. I'm sure that's not the case, but the visuals seem to belie this.