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Excommunicated devs making games with AI

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Re: Excommunicated devs making games with AI

#31
post #6

Which game engine is recommended for vibe coding games? I assume something like Unity is not very practical, since it's very GUI heavy.

I wish that people would just stop with the "vibe coding" thing.

If you want to get quality results from an LLM use a quality frontier model (I recommend Opus 4.5 thinking) in an agentic Plan -> Agent -> Debug loop inside of Cursor. Roughly 90% of the hate that gets assigned to AI anything is a direct result of the absurd notion that taking the human completely out of the loop is a valuable goal. In reality, it's expensive and almost guaranteed to produce crap.

If you treat LLMs as pair programmers and split your implementation into a set of sequential tasks of a reasonable scope, you can use Unity or Unreal or any number of JS engines built on ThreeJS to produce things that are worth playing.

I would strongly argue that pairing with Opus to write your controller code while you take primary responsibility for interacting with the UI sounds exactly like how you should proceed if you care about the end result.

Re: Excommunicated devs making games with AI

#32
post #8

i don’t like ai art bc it lacks and sort of “soul” or “human touch” (nebulous and subjective but iykyk) games are just another form of art, so why would i waste my time with just another form of slop?

[flagged]

I mean AI art is for sure super samey and plagiarized and uninteresting stylistically

It's instantly recognizable and makes most indie games that disclose it just dead on arrival

Re: Excommunicated devs making games with AI

#33
My latest game BossBattle[1] (html5, have a play) uses AI for graphics, some strobe effects, a C64 loading screen shader.

I have decided to lean in to it and I will document all the places I use AI in the game on my blog[2]. Not everything works, notably 3D assets[3] and sound effects.

There is a lot of human content… i paid for a lot out of my own pocket and have limited budget. It started in 2021 before chatgpt. LLMs cannot do everything and that’s not the purpose.

Generative AI makes me as an solo indie dev able to make the game. Without the AI the game wouldn’t exist

[1] http://epicwin.team/play/solo/BossBattle/ - (public beta) .

[2] https://generative-ai.review .

[3] https://generative-ai.review/2025/08/3d-assets-made-by-genai...

Re: Excommunicated devs making games with AI

#34

I am excited about game dev with AI, but the games you posted are kind of a joke. My kids made similar games with Claude code in js. Was hoping to see some serious indie games, but these looked pretty terri-bad. Is anyone building the next SimCity, Civilization, etc.?

I spent quite a bit of time making games/social WebXR stuff in Three.js. There is unfortunately a ceiling to what commercial success you can have there. Sure there's all the .io games which see a bunch of kids playing games from their school computers, but as much as I'd like to see it, web games aren't going to be as impressive as native PC/Console games. It's not really technology, mostly just the market isn't there.

The models are pretty decent at building simple Three.js/Phaser games, but if you want to work with Unity/Unreal/Godot you're going to need a MCP or other tool to get them to work with the engine's tooling/context. I just so happen to work on one for Unity https://bezi.com

I will say, while I think the current models are very impressive with generating code for most game mechanics. They are still terrible at spatial awareness. Gemini Pro 3.1 is showing some promise here, the latest Opus/Sonnet models are...ok. But there's still a lot left to be desired. You also still really need to know how to make games both creatively and technically to pull off prompting a game into existence.

So are you going to vibecode your way to the next SimCity / Civ without knowing some game dev? Probably not right now and I think that's for the best. People want games that are creative and unique. But a passionate hobbyist who has never made a game, knows some programming, and has a vision for a great game now has an amazing tool set to build their dream game and that's pretty cool!

Re: Excommunicated devs making games with AI

#35
I wanted to create a game (Pre-AI) and thought it would be easy. Turns out it is not at all.

Sure you might get lucky with the next Angry bird, but there is a whole range of skills required to make a good game, and actually get people to play it.

I even read a couple of books which gave me a better understanding of how out of my depth I was. Books were "Theory of Fun", "Achievement unlocked" and "The art of game design".

AI here appears to be accelerating the ability to see those gaps faster. I think without the understanding of those gaps anything created is going to be lacking.

Re: Excommunicated devs making games with AI

#36
I think the article is being s bit disingenuous. The real problem is triple A developers and publishers pushing for it to replace a not insignificant amount of creative work.

While still over charging everyone and scalpling every $ from everyone with micro transactions and game mechanics that need xp boosters.

Re: Excommunicated devs making games with AI

#37

Having AI generate a game for you no more makes you a game dev than ordering a happy meal makes you a chef.

Call it whatever you want, the game wouldn't exist without them doing something about it. And because they did something about achieving their vision other people get to play the game.

How about we just call these people the game Producers instead. Thats what a producer does anyway right? They make decisions of how the game is built, what goes into it, ect, ect, ect.

Re: Excommunicated devs making games with AI

#38

> Nobody's sharing their work, because they used AI. Really. What a stupid statement. As if AI bros aren't screaming all over the internet telling people their vibe-coded projects. I do use AI for code, but I really don't know why AI users seem to have some sort of victim mentality when there are literally billions of capital stacking on their side.

I strongly disagree. Let me try and change your mind.

Let's say that you have been building your passion project; it could be a game, it could be a synth, it could be a mobile app. You were a year into development already when LLMs blew up, and you very quickly realized that you could leverage them to move much, much faster. This allowed you to tackle a long list of features that realistically would have never left the daydreaming to-do list because in reality, it'd have been a minor miracle to just get to v1.0 much less do all of the cool stuff you thought of along the way. This is the real power of the agentic workflow: in experienced hands, it's an incredible force multiplier.

And yet, even while your churning out features and knocking out bugs that you never would have found on your own without users being upset, the world gets progressively more and more pissy about this moment's Scarlet Letter. Suddenly mentioning that actually, you're getting amazing results from LLMs makes a significant percentage of people irrationally angry, leaving comments that would otherwise be appropriate to shame deviants and cheaters.

Suddenly, you're faced with a really awful realization: you'd love to loudly and proudly show the world how your LLM-assisted dev workflow has allowed you to produce something you honestly might not have ever finished in 2023, but if you do then people are going to write off what you've done as slop before even looking at it, and since you were actually thinking that maybe what you were building might have some legitimate commercial viability, you can't actually advocate for sanity and transparency without taking a serious hit to your product's success. By extension, this means that it might cause real damage to you and your family.

What I am describing is a chilling effect, and it is real. All of the billions in VC have literally nothing to offer someone who just wants to build cool shit and can suddenly do so faster and often better.

At the very least, consider that there is a tangible cost to telling the world that the thing you created exists at least in part because of AI but there is no such thing as people being more likely to pay for something simply because AI was involved. There is only downside. That is the chill.

It's not about victimhood. It is about not fighting battles that can only lose you ground.

Re: Excommunicated devs making games with AI

#39

Earlier quoted context omitted.

[flagged]

I mean AI art is for sure super samey and plagiarized and uninteresting stylistically It's instantly recognizable and makes most indie games that disclose it just dead on arrival

Exactly: https://news.ycombinator.com/item?id=47229458

You should consider that there is a rather large gulf between low-effort crap and using agentic LLMs to make more sophisticated games faster before you downvote me.

It's just not black and white, and to treat it as such devalues the conversation.

Re: Excommunicated devs making games with AI

#40

I am so bullish on this. AI is obliterating the barriers to game production for the next generation. Will this be the next flash revolution? Or is the underlying 'brainrot' actually destructive to creative potential? I am optimistic about the human spirit in this regard. Making games with AI will be cool when the games are cool, and the only barrier is design.

>Or is the underlying 'brainrot' actually destructive to creative potential? Creativity comes from constraints. Writing code hasn't been the hard part since the 90s. Deciding which things make for a good game and are worth spending your limited time on is where fun comes from. AI makes it easy to spit things out, but it doesn't make things fun or good at all.

The most fun games were made when code and resources to code/run that code were the constraints.
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