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Board: New game console recognizes physical pieces, with an open SDK

board.fun

31–40 of 155 posts

Re: Board: New game console recognizes physical pieces, with an open SDK

#32

As a player: What's the lag? Does it depend on the game and the gesture? As a developer: I'd like to implement a "game" which would be ideal for Dynamicland (tens of cards with ID stickers on the corners), but this might be a simpler platform to set up and use. Would that be possible with the board as sold?

Also curious about latency. In the past I've worked around latency using video sensors for high-bandwidth high-latency features, then literally glued a contact mic to my interface to get low latency tap detection. How does the Board hide latency?

Re: Board: New game console recognizes physical pieces, with an open SDK

#34
post #14

Earlier quoted context omitted.

Not the OP, but in the TechCrunch Disrupt launch, founder Brynn Putnam says, "capacitive material manufactured into the pieces." If you put capacitive material in a unique pattern on the footprint of each piece, and the rest of the piece material was conductive enough to carry your body's charge to register a touch, the shape of that touch could be unique per-piece. There's no mention of syncing pieces, charging piec…

This is nearly bang on correct. The pieces don't contain any electronics or sensors, they have a conductive pattern built into the surface using specialized materials and a manufacturing technique we developed in house. Our custom software stack processes the raw data from the device's touch sensor using embedded ML on the NPU, which detects and tracks the pieces in real time. That said, the device can detect the pie…

Have you played the zAPPed games?

Should Mars After Midnight be released on Steam?

Re: Board: New game console recognizes physical pieces, with an open SDK

#36
post #27

I was looking for more info about developing for Board on https://board.fun/pages/developers and became confused because the page mentions an SDK that can be accessed but does not explain how or link to any other information. Poking around the website some more, I found https://board.fun/pages/support?hcUrl=%2Fen-US%23article-289... which clarifies: > Can I add or create my own games? > Soon. We’re building tools tha…

To expand on the topic of the SDK: will the SDK be open-source? Will I need to register as a developer or pay a fee to get the SDK? If the SDK is open-source with no registration or fees required, then you have my attention.

Re: Board: New game console recognizes physical pieces, with an open SDK

#37
post #14

Earlier quoted context omitted.

Not the OP, but in the TechCrunch Disrupt launch, founder Brynn Putnam says, "capacitive material manufactured into the pieces." If you put capacitive material in a unique pattern on the footprint of each piece, and the rest of the piece material was conductive enough to carry your body's charge to register a touch, the shape of that touch could be unique per-piece. There's no mention of syncing pieces, charging piec…

This is nearly bang on correct. The pieces don't contain any electronics or sensors, they have a conductive pattern built into the surface using specialized materials and a manufacturing technique we developed in house. Our custom software stack processes the raw data from the device's touch sensor using embedded ML on the NPU, which detects and tracks the pieces in real time. That said, the device can detect the pie…

> they have a conductive pattern built into the surface using specialized materials and a manufacturing technique we developed in house.

Would this be something a home 3D printer could do? I'm not a maker but I could see the value of others being able to quickly build a universe of playing pieces if that was possible.

Re: Board: New game console recognizes physical pieces, with an open SDK

#38
post #35

Very very snazzy tech. Get Foundry VTT on it, and you'd do quite well with the TTRPG crowd.

Does Foundry have any of the interactive features this product offers? I'd imagine the real killer feature would be to place your miniature (I'm sure somebody could make a killing selling Board-compatible minis) on the board and have its position update in the software.

Re: Board: New game console recognizes physical pieces, with an open SDK

#40

I can tell this is much more than just “Tabletop Simulator on a tablet”, although at $500 you’re likely to get a lot of attention from the Twilight Imperium and Gloomhaven crowd. I know more than a few childless people in my local gaming circle who would drop a half-large on accessories that simplify game execution. But clearly this product isn’t about making existing board games easier to set-up/play/clean-up. I thi…

Exact same thoughts here. This should, imo, be marketed at boardgame nerds, who are adults, and not 3-7 year olds which it seems to currently be. Which toddler is asking for this for christmas? I suppose a boardgame nerd might buy it to use with their toddler, but that is a niche of a niche of a niche.
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