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Board: New game console recognizes physical pieces, with an open SDK

board.fun

21–30 of 155 posts

Re: Board: New game console recognizes physical pieces, with an open SDK

#21
Cool product. Is the SDK open? Any time I play a complex board game like Ark Nova, Spirit Island, etc. game running consumes a lot of time. So this tool is to me better showcased with a complex game that needs game-running that computers handle better. Also I'm curious about the board pieces and how more could be made. Do they have stickers on the bottom I could just transpose onto existing pieces, etc

Re: Board: New game console recognizes physical pieces, with an open SDK

#23
As someone who plays amount of “boardgame arena”, I appreciate this. Having software mediate rules helps bootstrap games.

But you still need physical pieces to loose and store.

Reminds me of a “digital roulette wheel” I saw in a casino.. which was wierd, untrustworthy yet somehow very cool.

Re: Board: New game console recognizes physical pieces, with an open SDK

#24
> Warranty Included

> Every purchase is covered by a 1-year warranty for peace of mind protection.

Uh, why are you marketing a bare minimum (often legally required) warranty as a pro? It kinda conflicts with "built to last"!

You'd be better off not even mentioning it.

Re: Board: New game console recognizes physical pieces, with an open SDK

#25
As a player: What's the lag? Does it depend on the game and the gesture?

As a developer: I'd like to implement a "game" which would be ideal for Dynamicland (tens of cards with ID stickers on the corners), but this might be a simpler platform to set up and use. Would that be possible with the board as sold?

Re: Board: New game console recognizes physical pieces, with an open SDK

#26
Very cool. I love the tactical board game experience but automatic upkeep for rules is appealing.

As a parent I wish it had more details on the durability. I can just imagine spills, slams, non-game pieces being used and abused on this thing.

Re: Board: New game console recognizes physical pieces, with an open SDK

#27
I was looking for more info about developing for Board on https://board.fun/pages/developers and became confused because the page mentions an SDK that can be accessed but does not explain how or link to any other information. Poking around the website some more, I found https://board.fun/pages/support?hcUrl=%2Fen-US%23article-289... which clarifies:

> Can I add or create my own games?

> Soon. We’re building tools that will let anyone design their own Board games, starting with developers and expanding to players. The future of play is one you can help create. Learn more at board.fun/developers.

So I think I understand the SDK is not available yet. Can you clarify that developer tools are not yet available but are coming soon on https://board.fun/pages/developers to avoid confusion?

Re: Board: New game console recognizes physical pieces, with an open SDK

#28
I can tell this is much more than just “Tabletop Simulator on a tablet”, although at $500 you’re likely to get a lot of attention from the Twilight Imperium and Gloomhaven crowd. I know more than a few childless people in my local gaming circle who would drop a half-large on accessories that simplify game execution.

But clearly this product isn’t about making existing board games easier to set-up/play/clean-up. I think the marketing dept has a lot of heavy lifting to do, convincing buyers that this isn’t just Juicero for existing board games.

Re: Board: New game console recognizes physical pieces, with an open SDK

#29
Pretty cool!

My hot take is that there are seem to be really two markets here:

1.) Candy crush type board games targeting kids with well-off parents. Basically really focused on immersive and interactive visuals like effects and cutscenes.

2.) Serious board games targeting older teenagers and adults playing heavy games with BoardGameGeek weightings of above 3.5 with money to spend on their own hobby. Think games like 18XX, Brass Birmingham, Dune, Terraforming Mars or Gloomhaven. They would find the digital board game experience useful for accessing expansion maps (i.e. 18xx) or expansion campaigns (Gloomhaven). Additional features of interest might be solo play against automated players, game state/score tracking, game tutorials.

It almost feels like these two groups would have such different profiles that two separate marketing approaches should be attempted.

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