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RPG in a Box

rpginabox.com

31–40 of 85 posts

Re: RPG in a Box

#31
post #23
post #20

No open source, no fun

Yes especially when it is build on free and open source software. Of course they don't have to, but it is always better. As a user I wont dedicate myself to a software, the community can't fork. Like the enshitiffication risk is far to high.

Linux is free and open source software. Should everything built on Linux be free?

gcc is free and open source software. Should everything compiled with gcc be free?

apache is free and open source software. Should every website be noncommercial?

Re: RPG in a Box

#32

My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…

There’s a new generation that played Minecraft when they where kids, so a new generation of nostalgia ;)

Re: RPG in a Box

#34
post #31
post #23

Earlier quoted context omitted.

Yes especially when it is build on free and open source software. Of course they don't have to, but it is always better. As a user I wont dedicate myself to a software, the community can't fork. Like the enshitiffication risk is far to high.

Linux is free and open source software. Should everything built on Linux be free? gcc is free and open source software. Should everything compiled with gcc be free? apache is free and open source software. Should every website be noncommercial?

>Linux is free and open source software. Should everything built on Linux be free?

Yes.

>gcc is free and open source software. Should everything compiled with gcc be free?

Yes.

>apache is free and open source software. Should every website be noncommercial?

Yes.

Re: RPG in a Box

#35
post #34
post #31

Earlier quoted context omitted.

Linux is free and open source software. Should everything built on Linux be free? gcc is free and open source software. Should everything compiled with gcc be free? apache is free and open source software. Should every website be noncommercial?

>Linux is free and open source software. Should everything built on Linux be free? Yes. >gcc is free and open source software. Should everything compiled with gcc be free? Yes. >apache is free and open source software. Should every website be noncommercial? Yes.

Well, I suppose that's a philosophy!

Re: RPG in a Box

#36

We humans are story telling species. RPG in Box is what got my 12 year old son interested in programing. Not python. Not AI. My son wants to tell stories and let others experience his stories. Programing is just a means to an end.

When I give short talks at schools about game dev I try to make it super clear that we are all born game designers. We all make up games as children and a large part of that is story telling. Every child has seen a face in a cloud and 'designed' something outside of themselves. This is where teachers are amazing. Teachers know how to nurture that against the pressure of society crushing it. It was python+pygame that…

"Every child has seen a face in a cloud and 'designed' something outside of themselves. This is where teachers are amazing."

Hm. My teachers rather stopped me from looking outside the window to see faces in the clouds and placed me on a seat far away from any window so I could fully focus on the less interesting topics at hand, that society demands that I know. (Yet when I was succesfully done with all that schools, I found that I learned very little of practical value from my higher education anyway)

Re: RPG in a Box

#37

My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…

>So I would probably lean more toward RPG maker if I wanted to make an RPG That may be a part of why they chose to take a 3d approach instead. RPG Maker has 20 years of iteration, so it's pretty hard to compete in that space. It's already a bit difficult as is to stand out in a 2D space to begin with. Meanwhile, 3D is still a hard problem and Voxels give that flexibility to make assets by hand that fit into an overal…

Hey, developer of RPG Playground here, and I agree with you.

My platform has moderate success (multiple games released each day), but to compete with RPG Maker means being 10x better. I was hoping to grab some of that market, but marketing wise it's incredibly difficult.

Re: RPG in a Box

#38

My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…

You'll probably love [TIC-80](https://tic80.com/).

Re: RPG in a Box

#39

Earlier quoted context omitted.

>So I would probably lean more toward RPG maker if I wanted to make an RPG That may be a part of why they chose to take a 3d approach instead. RPG Maker has 20 years of iteration, so it's pretty hard to compete in that space. It's already a bit difficult as is to stand out in a 2D space to begin with. Meanwhile, 3D is still a hard problem and Voxels give that flexibility to make assets by hand that fit into an overal…

Hey, developer of RPG Playground here, and I agree with you. My platform has moderate success (multiple games released each day), but to compete with RPG Maker means being 10x better. I was hoping to grab some of that market, but marketing wise it's incredibly difficult.

Blender had moderate success when it was closed source, but not enough to pay its development, so it was going to die.

After its creator raised €100,000 to release it under the GPL, Blender became the leading open-source 3D tool it is today.

And they make enough money from recurring donations, service subscriptions, merchandise, conferences and trainings.

Re: RPG in a Box

#40

My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…

> it's just nostalgia having grown up playing Final Fantasy games for SNES

What did Nintendo do to you people? I've grown up playing very pixelated games on the ZX Spectrum but I have zero nostalgia for those graphics.

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