(I noticed this because the page was loading unreasonably slowly for unclear reasons. In cases like this, a GIF has a worse failure mode than .)
RPG in a Box
11–20 of 85 posts
Re: RPG in a Box
#12My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…
That may be a part of why they chose to take a 3d approach instead. RPG Maker has 20 years of iteration, so it's pretty hard to compete in that space. It's already a bit difficult as is to stand out in a 2D space to begin with.
Meanwhile, 3D is still a hard problem and Voxels give that flexibility to make assets by hand that fit into an overall game.
Re: RPG in a Box
#13They should take advantage of viral marketing: "I heard you like game engines, so here's a game engine in a game engine."
Re: RPG in a Box
#14Re: RPG in a Box
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#16Re: RPG in a Box
#17My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…
Re: RPG in a Box
#18This is not a rocket propelled grenade startup