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RPG in a Box

rpginabox.com

11–20 of 85 posts

Re: RPG in a Box

#11
Five megabytes for the acorn64 rotating box, because it’s a GIF. And a bad GIF that can’t play at its intended speed for most of its rotation, and so has speed jitters (without delving: I presume it’s due to format limitations, as it looks to be using more than 256 colours; see also https://www.biphelps.com/blog/The-Fastest-GIF-Does-Not-Exist). Ugh. `ffmpeg -i acorn64.gif acorn64.mp4` shrinks it to under 350kB, looking about the same except that it now plays smoothly. And will use a lot less power.

(I noticed this because the page was loading unreasonably slowly for unclear reasons. In cases like this, a GIF has a worse failure mode than .)

Re: RPG in a Box

#12

My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…

>So I would probably lean more toward RPG maker if I wanted to make an RPG

That may be a part of why they chose to take a 3d approach instead. RPG Maker has 20 years of iteration, so it's pretty hard to compete in that space. It's already a bit difficult as is to stand out in a 2D space to begin with.

Meanwhile, 3D is still a hard problem and Voxels give that flexibility to make assets by hand that fit into an overall game.

Re: RPG in a Box

#16
We humans are story telling species. RPG in Box is what got my 12 year old son interested in programing. Not python. Not AI. My son wants to tell stories and let others experience his stories. Programing is just a means to an end.

Re: RPG in a Box

#17

My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…

I guess the showcase is all stills mainly because it's a collection of screenshots shared on the forum, but I really would like to see the engine in motion! I'm not demanding great animation or anything. I get that individual passion projects are limited in their time and energy budget, and he voxel graphics editor looks intentionally minimalistic. But it would still feel more alive.
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