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Jeremy Couillard's video games capture what it's like to be alive

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Re: Jeremy Couillard's video games capture what it's like to be alive

#31
post #15

Earlier quoted context omitted.

Help me out here, I'm blanking on Minecraft's failure state, success state and scoring system?

You are aware that I said ‘at least one’, right? Although Minecraft has all three. It has a scoring system literally named ‘score’, Hardcore mode ends if you die, and killing the Ender Dragon rolls the credits.

Pretty much every game (including Jeremy's) on Steam has Steam achievements

Re: Jeremy Couillard's video games capture what it's like to be alive

#32
post #28

Earlier quoted context omitted.

What makes a game a game though? Do you necessarily need action and damage points?

This is going to become navel gazing really fast. “Art with game tropes” implies that “regular games” aren’t art. Which I disagree with. We may not have gotten Shakespeare yet, but writing was an artistic medium before him just as games are one before its version of him. And whether a particular piece of software is a game is also not clearly defined. This has been a big argument several time, see the one over Gone H…

I agree with you. People treat art and video games are exclusive things when they are actually not.

Re: Jeremy Couillard's video games capture what it's like to be alive

#33

Earlier quoted context omitted.

Ok, so Harvest Moon and similar farm game are not games. Games about crafting are not games. The Sims are not games. I could go on but I think you already realise that your definition is not valid. Btw, I am not disagreeing with the claim that Jeremy's games are video games

If all your Sims die, is that not a failure? Harvest Moon has Steam achievements. (And a ‘best ending’ category on speedrun.com.) You could go on, but if those are the best you could think of, I don’t think it would be very productive.

Achievements are baubles and trinkets. They are neither necessary nor sufficient for something to be a game.

And I don’t know if you’re aware, but a vast amount of Sims players use the game to build and decorate houses and then play out stories in them. The Sims dying is not. A lose condition, but the final page of their story.

Re: Jeremy Couillard's video games capture what it's like to be alive

#34

It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!

I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.

Andy Warhol's art is just copied cans of soup or famous people photos. Jazz music is a thing because of the Jazz standards. Copying and remixing is art.

Re: Jeremy Couillard's video games capture what it's like to be alive

#35

Earlier quoted context omitted.

If all your Sims die, is that not a failure? Harvest Moon has Steam achievements. (And a ‘best ending’ category on speedrun.com.) You could go on, but if those are the best you could think of, I don’t think it would be very productive.

In the Sims, mortality only applies to adults not toddlers and below, so only a portion of them can die. How is a Steam achievement a score? A score is a scalar value not a Boolean one. And arguably it is not part of the game but part of Steam. You won't get Steam achievements of any game if you get it from another store. But using the Store achievement definition, Jeremy's games also qualify because they have Steam…

How is toddler immortality relevant? A failure state exists. If toddler-only households are viable, that’s just a design oversight, which is an unrelated issue.

I never said that steam achievements were a score. Please try to read my posts. I thought it would be obvious that they represent a success state. I also note that you ignored the fact that Harvest Moon literally has an ending.

Also, I don’t know why Jeremy’s games qualifying is relevant. I never said they don’t.

Re: Jeremy Couillard's video games capture what it's like to be alive

#37

Earlier quoted context omitted.

That’s easy: At least one of the following: A failure state, a success state or a score.

Ok, so Harvest Moon and similar farm game are not games. Games about crafting are not games. The Sims are not games. I could go on but I think you already realise that your definition is not valid. Btw, I am not disagreeing with the claim that Jeremy's games are video games

You're right, the Sims is a toy not a game. You can create games with toys but they are different

Re: Jeremy Couillard's video games capture what it's like to be alive

#38
post #8

I'm a fan, but I wouldn't really call his stuff games. More like art that uses game tropes as a tool of expression.

When I'm studying game design we spent a lot of time defining "what is a game?" While this is a good exercise, ultimately I think people shouldn't care about any label, or any is X Y questions, what matters is if you think the thing is good, if it's enjoyable etc.

Re: Jeremy Couillard's video games capture what it's like to be alive

#39
post #30

Earlier quoted context omitted.

You are aware that I said ‘at least one’, right? Although Minecraft has all three. It has a scoring system literally named ‘score’, Hardcore mode ends if you die, and killing the Ender Dragon rolls the credits.

None of those were present when Minecraft was first released to the public and wouldn’t be present for years.

So what? Maybe it wasn’t a game in 2009. It was blatantly unfinished at that point, so this is hardly an issue.

Re: Jeremy Couillard's video games capture what it's like to be alive

#40
post #30

Earlier quoted context omitted.

You are aware that I said ‘at least one’, right? Although Minecraft has all three. It has a scoring system literally named ‘score’, Hardcore mode ends if you die, and killing the Ender Dragon rolls the credits.

None of those were present when Minecraft was first released to the public and wouldn’t be present for years.

Right, every single game was at one point incomplete
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