Show HN: Hacker League – Open-Source Rocket League on Linux
31–40 of 104 posts
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#32I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.
I basically suck at Rocket League (can't get beyond Plat.III in any mode), but I still enjoy playing it daily. Turn off ALL chat except tactical team quick chats, otherwise it's a toxic quagmire.
Like you'll never be a big fish in a small pond. If you played as much as you currently do but could only play with people local to you, you'd be the best person you know at this thing. And that's a really good feeling. But you'll never get that feeling, because you should really be grinding past whatever plat 3 is in order to not suck.
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#33I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.
I basically suck at Rocket League (can't get beyond Plat.III in any mode), but I still enjoy playing it daily. Turn off ALL chat except tactical team quick chats, otherwise it's a toxic quagmire.
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#34I'll also keep building in public on X: https://x.com/moritzthuening.
I love you all.
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#35I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.
I basically suck at Rocket League (can't get beyond Plat.III in any mode), but I still enjoy playing it daily. Turn off ALL chat except tactical team quick chats, otherwise it's a toxic quagmire.
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#36I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…
Anybody can make a football league, and anyone can make a MOBA. But to make the next League of Legends or the NFL, you need a ton of marketing money, and you need to pay to attract the top player talent. The actual money you pay the developers is not the lion's share of the spend. By the reports I can find, Overwatch cost about $50M to make, but they spent over $900M on advertising/marketing/tournaments/etc.
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#37I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…
"Esports" games require absolutely massive communities (e.g., marketing) and no open-source game has even come close to the scale required to sustain an esport.
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#38Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#39I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…
Maybe an open source game could work for smaller "leagues" that don't have the resources to develop an entire game from scratch (and assuming there's even a demand for a small league like that), but even then forking/building atop an open source game is still a lot more work than just using an existing commercial game that has more flexible multiplayer options (and so long as there aren't licensing issues)
Re: Show HN: Hacker League – Open-Source Rocket League on Linux
#40I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.
I heard Comm, a pro, once say that he wished he had his 14 year old fingers back...think he was 17 at a time. To me, a 40 year old playing with KBM, I feel like I just can't bend my brain around all of the 3d possibilities. I just don't have any intuition for rolling my car while it accelerates towards the front...and then you add in the complexity of the camera and, yeah, I suck.
There's a control config I tried and greatly enjoyed that addresses this. I want to get back into it but I haven't yet felt like dealing with the adjustment period again. This works best if you have a controller with mappable paddles.
Left stick X: Ground steer and air steer (yaw)
Left stick Y: Pitch
Right stick X: Air roll
Right stick Y: Ground throttle
And then jump/boost/powerslide go on triggers/bumpers/paddles as desired.Being able to simultaneously yaw and roll feels quite nice once you get used to it and allows for some surprisingly intuitive recoveries, wall jumps, etc. "Tornado spinning" is now as simple as pushing the sticks in opposite directions. Other interesting results can be had from the various other combinations of stick directions.
This does require you to no longer use the button pad for anything, so if you use ballcam toggle while playing, or need to peek at the scoreboard a lot, or need a thumb free for real-time quickchats, or whatever, then I hope you have a lot of extra paddles