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Show HN: Hacker League – Open-Source Rocket League on Linux

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Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#32

I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.

I basically suck at Rocket League (can't get beyond Plat.III in any mode), but I still enjoy playing it daily. Turn off ALL chat except tactical team quick chats, otherwise it's a toxic quagmire.

I think online matchmaking has absolutely destroyed people's ability to feel like they're good at any game.

Like you'll never be a big fish in a small pond. If you played as much as you currently do but could only play with people local to you, you'd be the best person you know at this thing. And that's a really good feeling. But you'll never get that feeling, because you should really be grinding past whatever plat 3 is in order to not suck.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#33

I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.

I basically suck at Rocket League (can't get beyond Plat.III in any mode), but I still enjoy playing it daily. Turn off ALL chat except tactical team quick chats, otherwise it's a toxic quagmire.

I'm decent at Rocket League and sit between Plat III and Diamond I. It seems our metrics are slightly different :) I've found these ranks are the natural breaking point between what I could classify as "sweaty" players and "casuals." I've never been interested in going much further.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#35

I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.

I basically suck at Rocket League (can't get beyond Plat.III in any mode), but I still enjoy playing it daily. Turn off ALL chat except tactical team quick chats, otherwise it's a toxic quagmire.

plat 3 is really not that bad - how many hours have you played the game for?

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#36

I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…

I don't think "open-source" means much of anything here. You can freely copy game design and make your own knockoffs. That's why half of the video gaming market is Doom-derived.

Anybody can make a football league, and anyone can make a MOBA. But to make the next League of Legends or the NFL, you need a ton of marketing money, and you need to pay to attract the top player talent. The actual money you pay the developers is not the lion's share of the spend. By the reports I can find, Overwatch cost about $50M to make, but they spent over $900M on advertising/marketing/tournaments/etc.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#37

I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…

Hard disagree. With the exception of 1v1 fighting games, centralized/official servers are _required_ for esports to even work. Peer-to-peer communication models and self-hosted client-server games both are filled with cheaters. How would players ever feel comfortable competing on community/self-hosted server?

"Esports" games require absolutely massive communities (e.g., marketing) and no open-source game has even come close to the scale required to sustain an esport.

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#39

I seriously, seriously think that in the future (possibly far future) various eSports will all be derived from a few open-source base games. The ability of game developers to leverage licensing, contracts with orgs, etc. to lock down a competitive ecosystem with exclusivity results in inability for a "free market" to develop around running events and broadcasts. Rocket League and League of Legends come to mind here,…

Alternatively, the "sport" in esports is the genre (FPS, Moba, Fighting, etc), and the "leagues" are the individual games. Yes, the specific rules and mechanics of each game are vastly different even within the same genre, and strategies will be different, but skills like leadership, reaction time, hand-eye-coordination, etc will be used similarly across all games. Even with an open source game, it's likely each league will want to make changes to the base game anyways.

Maybe an open source game could work for smaller "leagues" that don't have the resources to develop an entire game from scratch (and assuming there's even a demand for a small league like that), but even then forking/building atop an open source game is still a lot more work than just using an existing commercial game that has more flexible multiplayer options (and so long as there aren't licensing issues)

Re: Show HN: Hacker League – Open-Source Rocket League on Linux

#40

I've been playing different styles and genres of video games ever since Wolfenstein 3D and I consider myself pretty adept at playing them. However, Rocket League is one game that I just can't master. I've tried, really really tried, but I just can't play it with any amount of skill. It's a shame, as it looks really fun and I hear my son and his mates having a ball when they play.

I heard Comm, a pro, once say that he wished he had his 14 year old fingers back...think he was 17 at a time. To me, a 40 year old playing with KBM, I feel like I just can't bend my brain around all of the 3d possibilities. I just don't have any intuition for rolling my car while it accelerates towards the front...and then you add in the complexity of the camera and, yeah, I suck.

Part of the problem is rolling vs. yawing. Most players have something along the lines of LB mapped to powerslide + air roll. So when flying, they have to think (actively or otherwise) about when to roll vs. when to release LB so that the left stick X axis will yaw instead. This is, in my experience, very difficult to actually do.

There's a control config I tried and greatly enjoyed that addresses this. I want to get back into it but I haven't yet felt like dealing with the adjustment period again. This works best if you have a controller with mappable paddles.

  Left stick X: Ground steer and air steer (yaw)  
  Left stick Y: Pitch
  Right stick X: Air roll
  Right stick Y: Ground throttle
And then jump/boost/powerslide go on triggers/bumpers/paddles as desired.

Being able to simultaneously yaw and roll feels quite nice once you get used to it and allows for some surprisingly intuitive recoveries, wall jumps, etc. "Tornado spinning" is now as simple as pushing the sticks in opposite directions. Other interesting results can be had from the various other combinations of stick directions.

This does require you to no longer use the button pad for anything, so if you use ballcam toggle while playing, or need to peek at the scoreboard a lot, or need a thumb free for real-time quickchats, or whatever, then I hope you have a lot of extra paddles

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