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Shapez2 Released

shapez2.com

31–40 of 41 posts

Re: Shapez2 Released

#31
post #9

Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…

> also glad to see a launch with a mac build Performance on my M2 Max is pretty poor, even just in the tutorial levels. I wonder if it's a Rosetta build...? Playable on Medium-High or so but laggy on higher settings right off the bat. (On the other hand, it also launched on GeForce Now, and is silky-smooth there.)

> I wonder if it's a Rosetta build.

It is, I tried to raise it up on Steam support forum, hopefully they'll address this. Especially since they showed the game a few times running on M1+ macs, I definitely was surprised.

> Performance on my M2 Max is pretty poor

On my M1 Ultra I found reducing to the "Low" preset worked great and lets me play at 60 FPS/5K resolution. It still looks fine. Just avoid Minimal which is visually jarring (no shaders and extreme contrasts/bad readability).

Re: Shapez2 Released

#32
post #31

Earlier quoted context omitted.

> also glad to see a launch with a mac build Performance on my M2 Max is pretty poor, even just in the tutorial levels. I wonder if it's a Rosetta build...? Playable on Medium-High or so but laggy on higher settings right off the bat. (On the other hand, it also launched on GeForce Now, and is silky-smooth there.)

> I wonder if it's a Rosetta build. It is, I tried to raise it up on Steam support forum, hopefully they'll address this. Especially since they showed the game a few times running on M1+ macs, I definitely was surprised. > Performance on my M2 Max is pretty poor On my M1 Ultra I found reducing to the "Low" preset worked great and lets me play at 60 FPS/5K resolution. It still looks fine. Just avoid Minimal which is v…

Makes sense. Too bad :(

I'm just grateful the devs also put it on GFN on launch day, where it's playable at 120 fps at ultra settings.

Think I still prefer the simpler 2D graphics of the first game, though... it was charming :)

Re: Shapez2 Released

#33

>Shapez 2 is the purest factory building game imaginable - all buildings are free, resources never run out and there are no enemies or time limits What is the motivator of the primary gameplay loop? If I never have to make a hard decision on how to use an earned resource then it devalues my autonomy.

Whenever I play Factorio, I play with the Biters turned off. For me, it's about managing the throughput and the aesthetics of the factory I'm building.

I still run out of resources, but typically by that point I have enough stuff that creating mining outposts is trivial, and in fact significantly better - I get trains full of raw ore, iron plates, and steel instead of having a big chunk of my primary factory devoted to processing that stuff.

Re: Shapez2 Released

#35

Love it, and it even has a native linux version. Level of polish in this game is unreal.

I hit some sound issues in the Linux version, for anyone else with the same problem telling Steam to use Proton to run the Windows version instead is a workaround. My only minor peeve with the sequel so far is that the logistics of moving stuff back to the central platform is pretty fiddly and time-consuming compared to the first one. I think there's an unlockable upgrade I'm nowhere near getting which might fix that…

Yup, I too had issues with sound, the game seems to just use the first sound interface available, but it is relatively easy to change after starting (via KDE sound panel for me, but I imagine pavucontol should also work). The issue seems to be with Unity/FMOD on linux not the actual game. Newer versions of Unity seem to not have this issue and author was saying they are trying to see if they can upgrade.

PS I was attempting to make a pipewire LUA script that would auto connect the FMOD output to default interface but got stuck on querying and linking audio ports and interfaces, if someone has more Pipewire-Fu I am all ears!

Re: Shapez2 Released

#36

>Shapez 2 is the purest factory building game imaginable - all buildings are free, resources never run out and there are no enemies or time limits What is the motivator of the primary gameplay loop? If I never have to make a hard decision on how to use an earned resource then it devalues my autonomy.

> What is the motivator of the primary gameplay loop?

For me, it's about my intrinsic motivation to come up with cleaner/simpler machines that are nonetheless efficient. MAMs ("make anything" machines) are a pretty damn fun challenge to build efficiently.

Re: Shapez2 Released

#37

Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.

>Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.

I'm not sure what the problem is that you're describing.

Re: Shapez2 Released

#38

Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.

>Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch. I'm not sure what the problem is that you're describing.

I brought the game directly and was able to play and receive updates. I can no longer do this because I do not use steam.

Re: Shapez2 Released

#39

Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.

Unfortunate but not exactly deceptive, because the developer did provide a free Steam key for whoever bought the game in other platforms. I for example got one from my initial itch.io purchase. I did have been told that such requests were rare enough due to the low sales on other platforms IIRC, which is probably why it's no longer available elsewhere.

I wasn't made aware that I'd eventually be required to use a third-party store to use what I paid for. Since I don't use steam I no longer have what I paid for.

Re: Shapez2 Released

#40

Earlier quoted context omitted.

Unfortunate but not exactly deceptive, because the developer did provide a free Steam key for whoever bought the game in other platforms. I for example got one from my initial itch.io purchase. I did have been told that such requests were rare enough due to the low sales on other platforms IIRC, which is probably why it's no longer available elsewhere.

I wasn't made aware that I'd eventually be required to use a third-party store to use what I paid for. Since I don't use steam I no longer have what I paid for.

I think the exact version of shapez.io you and I bought elsewhere never went away, only the future versions would be available in Steam, so while you may feel like it you should be able to play the game itself.
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