Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…
> also glad to see a launch with a mac build Performance on my M2 Max is pretty poor, even just in the tutorial levels. I wonder if it's a Rosetta build...? Playable on Medium-High or so but laggy on higher settings right off the bat. (On the other hand, it also launched on GeForce Now, and is silky-smooth there.)
It is, I tried to raise it up on Steam support forum, hopefully they'll address this. Especially since they showed the game a few times running on M1+ macs, I definitely was surprised.
> Performance on my M2 Max is pretty poor
On my M1 Ultra I found reducing to the "Low" preset worked great and lets me play at 60 FPS/5K resolution. It still looks fine. Just avoid Minimal which is visually jarring (no shaders and extreme contrasts/bad readability).