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Mindustry: Open-source automation tower defense game

mindustrygame.github.io

31–40 of 118 posts

Re: Mindustry: Open-source automation tower defense game

#31

If someone has played both this and Factorio, could you possibly compare the 2 games? Thank you!

After a combined 1000 hours between the two, I find Factorio easier and much more satisfying. Factorio's base building is very explicit, while Mindustry's is very limiting. The main reason for me saying this is that in Mindustry all production buildings output their goods in all directions which makes it really annoying to design efficient layouts. It's also harder to play co-op in Mindustry because the maps are so small. Maybe my preference would be swapped if I had played Mindustry first rather than Factorio, but whenever I play Mindustry I think "wow I'd rather just play Factorio".

Mindustry is still awesome though, especially considering that it's open source.

Re: Mindustry: Open-source automation tower defense game

#32
post #25

Earlier quoted context omitted.

And here I am, a new player of Factorio and wishing I stuck to my prevention. On another note my factory is growing!

Do not install Space Exploration mode! Save yourself 400 hours.

Wait for the official Space DLC and all the 2.0 QoL improvements next year instead!

Re: Mindustry: Open-source automation tower defense game

#33
post #25

Earlier quoted context omitted.

And here I am, a new player of Factorio and wishing I stuck to my prevention. On another note my factory is growing!

Do not install Space Exploration mode! Save yourself 400 hours.

Hmm, I had to google this mod [1]. Seems really cool, but it also does sound a whole lot like the factorio expansion [2], so what is going on here?

(I been eagerly awaiting the factorio expansion for a while now!)

1: https://mods.factorio.com/mod/space-exploration

2: https://techraptor.net/gaming/news/factorio-expansion-space-...

Re: Mindustry: Open-source automation tower defense game

#34
Its PvP mode is also excellent. You can complete both defense and offense by laying supply lines. It's possible to ambush the opponent's supply lines as well, gaining a significant advantage on the front lines before the enemy detects the disruption in the power facility and logistics system. This is what I consider one of the most important characteristics of a real-time strategy (RTS) game.

It would be better if one could steal expensive components from the opponent's conveyor belt (like processors in Factorio)

Re: Mindustry: Open-source automation tower defense game

#35

Mindustry is such a great game. I sunk tons of hours in both campaigns with a friend of mine. For those who come from a Factorio background, Mindustry has less automation and more combat. Also a Mindustry map does not take 50 hours to complete; rather it will take a few hours and may sometimes take several tries as some maps can be fairly hard. Space is limited as compared to Factorio, so space-efficient designs do m…

Sounds like something I might try. Factorio has a tower defense element that never really works because the attacks are too small, my base is too large, and I always just wipe out the biter camps. That's an aspect of the game that clearly needs a lot more challenge, but lots of players just ignore it and build.

For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the space available to me. A game that rewards compact building might be just for me.

Re: Mindustry: Open-source automation tower defense game

#36
post #19

Plenty of previous discussion at https://news.ycombinator.com/item?id=32422522 (Mindustry – Open-Source Game, 135 comments) Great game, though a bit addictive.

Thanks for the warning, I suppose it is - and that's why I stick to my guns and won't play it. Since playing Age of Empires II online around 2000 took such a heavy toll on my study habits to achieve a 2000+ rating at the time, my mantra goes by the saying: "An ounce of prevention is worth a pound of cure". ;)

A very long time ago, my dad prepared me for this risk by buying Civilization just before my high school final exam. I graduated with 268% on Emperor.

Re: Mindustry: Open-source automation tower defense game

#38

Earlier quoted context omitted.

Do not install Space Exploration mode! Save yourself 400 hours.

Hmm, I had to google this mod [1]. Seems really cool, but it also does sound a whole lot like the factorio expansion [2], so what is going on here? (I been eagerly awaiting the factorio expansion for a while now!) 1: https://mods.factorio.com/mod/space-exploration 2: https://techraptor.net/gaming/news/factorio-expansion-space-...

They hired the mod creator (as an artist) and, from the Factorio Friday Facts blog posts[1], the expansion has some inspiration from the space mod but is not the same.

[1] https://www.factorio.com/blog/

Re: Mindustry: Open-source automation tower defense game

#39

Earlier quoted context omitted.

Do not install Space Exploration mode! Save yourself 400 hours.

Hmm, I had to google this mod [1]. Seems really cool, but it also does sound a whole lot like the factorio expansion [2], so what is going on here? (I been eagerly awaiting the factorio expansion for a while now!) 1: https://mods.factorio.com/mod/space-exploration 2: https://techraptor.net/gaming/news/factorio-expansion-space-...

The mod is older, and they hired the modder to work on the expansion. From the blog posts the expansion is a lot closer to vanilla then the complex mods.

Re: Mindustry: Open-source automation tower defense game

#40

Earlier quoted context omitted.

Do not install Space Exploration mode! Save yourself 400 hours.

Hmm, I had to google this mod [1]. Seems really cool, but it also does sound a whole lot like the factorio expansion [2], so what is going on here? (I been eagerly awaiting the factorio expansion for a while now!) 1: https://mods.factorio.com/mod/space-exploration 2: https://techraptor.net/gaming/news/factorio-expansion-space-...

The factorio team hired the person behind the space exploration mod to integrate it into factorio.
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