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The Death of Unity

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31–40 of 242 posts

Re: The Death of Unity

#31

Earlier quoted context omitted.

> the obvious go-to engine choice for indies and mobile developers What do you think has taken it's place?

There's a lot more indies talking about Unreal, and also Godot. Too early to see how much of that talk will translate to shipping finished games, though. Artists are excited by the potential of UE5, as Unity's rendering tech has stagnated somewhat. But making a UE5 Nanite/Lumen game is likely to be limiting your audience rather a lot, with high hardware requirements.

I've heard a lot about Godot but the last time I really looked into it, years ago at this point, it wasn't quite ready for prime time.

Is it ready nowadays? Looking at their showcase it seems I've played a few games using it without knowing.

Re: The Death of Unity

#32
post #9

Unity's site is all about real-time development, visualizations and things of that nature, not game development. Did they recently rebrand or has it always been this way? Could this have something to do with the perceived downfall? Are they now just targeting a different audience?

They are trying to compete with Unreal. It really is "monkey see, monkey do". They see Unreal develop tech for movies and TV, they buy Weta Digital. They see Unreal advertise tools for visualization, architecture etc., they do the same.

Re: The Death of Unity

#33
post #8

Well, I write one thing: https://godotengine.org/

People believing that in the mobile space Godot can be a replacement to Unity are delusional, in 10 years maybe? Godot is a "mature" toy engine. There is not a single quality / money maker game that shipped on Godot.

Dave the diver is a successful game made in Godot : https://store.steampowered.com/app/1868140/DAVE_THE_DIVER/

Granted it's not a mobile game but still.

Re: The Death of Unity

#34
post #16
post #13

Earlier quoted context omitted.

> Godot is a "mature" toy engine. This does not seem to be related to this: > There is not a single quality / money maker game that shipped on Godot. There's some missing context in the middle. I'm curious how one implies the other? I'd be game for chains of logic going from first -> second or vice versa. I'm specifically curious, what is Godot missing?

Godot is missing the game that shows this engine is a viable alternative to Unity at large. I mean look at the showcase: https://godotengine.org/showcase/ It all looks amateur. All the mobile dev work on Unity so you better have good reasons to change the entire pipeline.

Having wandered around a ton of game engines over the years, they all have the "showcase games, none of which really feel polished." I dunno... Godot's showcase has a lot that look quite polished.

I think from a business perspective, I'd be more at ease if they could advertise any profitable games.

Not that games need to be profitable, but there's some value in knowing other people tried and succeeded to use Godot commercially.

Someone should be the first!

Re: The Death of Unity

#35
Before the popularity of commercial game engines, each game was built bespoke, which had some advantages, but took a lot of time, and made each port a chore. One of the greatest things Unity provided was a relatively easy pipeline to console releases, making ports more about platform quirks than full recoding.

This heavily implies Unity was responsible for the advent of commercial game engines and game engines being licensed to third party developers, which is bullshit. This was done with many game engines long before Unity, such as iD Tech, RenderWare, the Build engine, GoldSrc, the Unreal engine, even the GameMaker Studio engine.

Re: The Death of Unity

#36
post #9

Unity's site is all about real-time development, visualizations and things of that nature, not game development. Did they recently rebrand or has it always been this way? Could this have something to do with the perceived downfall? Are they now just targeting a different audience?

They've been trying hard to expand their userbase beyond games.

And as a result, losing focus on the needs of game developers.

Re: The Death of Unity

#38
I believe it when I see it. I would like to see it, but I doubt that a significant enough portion of developers are going to jump ship.

For smaller indie studios, there are definitely better alternatives, but when it comes to the big packages, there's really just Unity and Unreal.

Re: The Death of Unity

#40
post #2

The decline of Unity is sad. Unity got so many things very right in their pre-IPO years. They made rapid prototyping and development of 3D games much easier than anything that came before. Being able to develop in C# was a huge win, especially for small teams and solo indie, and it made developing for multiple platforms easy, and took away a lot of the pain of native mobile development for Android/iOS. But Unity has…

> the obvious go-to engine choice for indies and mobile developers What do you think has taken it's place?

Godot. For 2D (especially mobile) games Defold is a strong contender that can boast billion dollar have releases.
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