I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
What other games are like programming?
The Factorio Mindset
31–40 of 358 posts
Re: The Factorio Mindset
#32I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
Re: The Factorio Mindset
#33I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
I have the same problem with the various Japanese logic puzzles (Soduku, Nurikabe, Hashi, etc): 1) This is fun! 2) Hmm, I'm using the same algorithms to solve every puzzle 3) I could probably write a solver 4) Don't write solver. Move on to something else.
Re: The Factorio Mindset
#34I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
What other games are like programming?
Re: The Factorio Mindset
#35I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
Re: The Factorio Mindset
#36I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
With Factorio for me, I always reach a point where I know how I'm going to scale up, and then I lose interest in actually doing so. Just knowing that I could do it is satisfying enough.
Re: The Factorio Mindset
#37I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
I've found myself following a similar thought progression. For me, the difference is that in Factorio I can decide to completely refactor my base and not have to deal with any angry stakeholders or teammates that disagree with my direction.
Re: The Factorio Mindset
#38I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.
Factorio should be the interview test ;) Tech’s Ender’s Game. (factorio fan, but with little time to enjoy it)
Or heck, even completing either Angels or SpaceEx mods show a serious amount of dedication, "self-starter-ness" and competence in reading documentation. I've put 5000+ hours in and fell off spaceex in the green space science - so much depth.
Re: The Factorio Mindset
#39Earlier quoted context omitted.
I do :-)
That comment must be on some HN wall of fame next to "Did you win Putnam?" classic.
Re: The Factorio Mindset
#40Earlier quoted context omitted.
I've found myself following a similar thought progression. For me, the difference is that in Factorio I can decide to completely refactor my base and not have to deal with any angry stakeholders or teammates that disagree with my direction.
inb4 someone makes an angry stakeholder mod that spawns biters unless you hit some arbitrary metric in a set amount of time :)