Wonderful, pure creativity and determination at work here. It's so cool to see what wild ideas people will follow through with. A gemini client would be a cool next step for this: https://gemini.circumlunar.space/
I think gopher would be better, just by how much content is available on it and how stupid simple it is. But either option would be really flipping cool to see!
There oughta be a WiFi Game Boy cartridge
31–40 of 101 posts
Re: There oughta be a WiFi Game Boy cartridge
#32Re: There oughta be a WiFi Game Boy cartridge
#33Earlier quoted context omitted.
Well, that's been done also: https://www.youtube.com/watch?v=ar9WRwCiSr0 Also, commercial 3D SNES games sometimes had to bring their own coprocessors, so it's fully in line with tradition: https://en.wikipedia.org/wiki/Super_FX
Just to super-upvote: the reverse emulation video is my second favorite tech demo of all time. It is fantastic.
Re: There oughta be a WiFi Game Boy cartridge
#34It seems a little like cheating to put modern microcontrollers inside the cartridge that do all the heavy lifting. At what point are you basically just using the game boy's screen connected to a much more powerful external computer? It would be like me creating a new "SNES game" with a raspberry pi stuffed inside the cartridge with GPIOs mapped to the SNES cartridge interface and saying "there oughta be a full 3d SNE…
Whats the point of developing on a device that needs lots of other parts that most people won't have? Its like selling a game system with no controllers and each controller can be used for only a few games (like eyefi).
This is why I don't bother with seeing m.2 SSDs enhancing online gameplay for faster loading. You always wait for the weakest and slowest loading game and network to start.
Re: There oughta be a WiFi Game Boy cartridge
#35It seems a little like cheating to put modern microcontrollers inside the cartridge that do all the heavy lifting. At what point are you basically just using the game boy's screen connected to a much more powerful external computer? It would be like me creating a new "SNES game" with a raspberry pi stuffed inside the cartridge with GPIOs mapped to the SNES cartridge interface and saying "there oughta be a full 3d SNE…
True but as you hint, it's been done many times in the past. Even the NES had audio bypass somehow, Castlevania has its own DSP on the cartridge.
Re: There oughta be a WiFi Game Boy cartridge
#36Wonderful, pure creativity and determination at work here. It's so cool to see what wild ideas people will follow through with. A gemini client would be a cool next step for this: https://gemini.circumlunar.space/
I think gopher would be better, just by how much content is available on it and how stupid simple it is. But either option would be really flipping cool to see!
Re: There oughta be a WiFi Game Boy cartridge
#37Earlier quoted context omitted.
Well, that's been done also: https://www.youtube.com/watch?v=ar9WRwCiSr0 Also, commercial 3D SNES games sometimes had to bring their own coprocessors, so it's fully in line with tradition: https://en.wikipedia.org/wiki/Super_FX
Just to super-upvote: the reverse emulation video is my second favorite tech demo of all time. It is fantastic.
Re: There oughta be a WiFi Game Boy cartridge
#38Earlier quoted context omitted.
True but as you hint, it's been done many times in the past. Even the NES had audio bypass somehow, Castlevania has its own DSP on the cartridge.
To be pedantic, the Famicom had audio bypass, but the NES really didn't (unless you hack around with the expansion connector, which wasn't used for anything Nintendo approved in the US)
Good pedantism btw :)
Re: There oughta be a WiFi Game Boy cartridge
#39Re: There oughta be a WiFi Game Boy cartridge
#40Wonderful, pure creativity and determination at work here. It's so cool to see what wild ideas people will follow through with. A gemini client would be a cool next step for this: https://gemini.circumlunar.space/