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There oughta be a WiFi Game Boy cartridge

there.oughta.be

31–40 of 101 posts

Re: There oughta be a WiFi Game Boy cartridge

#31

Wonderful, pure creativity and determination at work here. It's so cool to see what wild ideas people will follow through with. A gemini client would be a cool next step for this: https://gemini.circumlunar.space/

I think gopher would be better, just by how much content is available on it and how stupid simple it is. But either option would be really flipping cool to see!

I think Gopher would be ideal here, based on screensize and the CPU capability.

Re: There oughta be a WiFi Game Boy cartridge

#33

Earlier quoted context omitted.

Well, that's been done also: https://www.youtube.com/watch?v=ar9WRwCiSr0 Also, commercial 3D SNES games sometimes had to bring their own coprocessors, so it's fully in line with tradition: https://en.wikipedia.org/wiki/Super_FX

Just to super-upvote: the reverse emulation video is my second favorite tech demo of all time. It is fantastic.

What's your favorite?

Re: There oughta be a WiFi Game Boy cartridge

#34
post #12

It seems a little like cheating to put modern microcontrollers inside the cartridge that do all the heavy lifting. At what point are you basically just using the game boy's screen connected to a much more powerful external computer? It would be like me creating a new "SNES game" with a raspberry pi stuffed inside the cartridge with GPIOs mapped to the SNES cartridge interface and saying "there oughta be a full 3d SNE…

I agree with you, but understand the critique others used. The problem is standardization, if you need special hardware to do things you get fragmentation. For the people who rely on the other cartridges, those games are all standardized. The SNES had optional networking https://en.wikipedia.org/wiki/Satellaview, and the PS2 also had an optional expansion bay https://en.wikipedia.org/wiki/PlayStation_2_Expansion_Bay that would limit all games from utilizing it, and also as a requirement it would prevent much adaption.

Whats the point of developing on a device that needs lots of other parts that most people won't have? Its like selling a game system with no controllers and each controller can be used for only a few games (like eyefi).

This is why I don't bother with seeing m.2 SSDs enhancing online gameplay for faster loading. You always wait for the weakest and slowest loading game and network to start.

Re: There oughta be a WiFi Game Boy cartridge

#35
post #12

It seems a little like cheating to put modern microcontrollers inside the cartridge that do all the heavy lifting. At what point are you basically just using the game boy's screen connected to a much more powerful external computer? It would be like me creating a new "SNES game" with a raspberry pi stuffed inside the cartridge with GPIOs mapped to the SNES cartridge interface and saying "there oughta be a full 3d SNE…

True but as you hint, it's been done many times in the past. Even the NES had audio bypass somehow, Castlevania has its own DSP on the cartridge.

To be pedantic, the Famicom had audio bypass, but the NES really didn't (unless you hack around with the expansion connector, which wasn't used for anything Nintendo approved in the US)

Re: There oughta be a WiFi Game Boy cartridge

#36

Wonderful, pure creativity and determination at work here. It's so cool to see what wild ideas people will follow through with. A gemini client would be a cool next step for this: https://gemini.circumlunar.space/

I think gopher would be better, just by how much content is available on it and how stupid simple it is. But either option would be really flipping cool to see!

How would I go about finding/discovering gopher content? That sounds like fun!

Re: There oughta be a WiFi Game Boy cartridge

#37

Earlier quoted context omitted.

Well, that's been done also: https://www.youtube.com/watch?v=ar9WRwCiSr0 Also, commercial 3D SNES games sometimes had to bring their own coprocessors, so it's fully in line with tradition: https://en.wikipedia.org/wiki/Super_FX

Just to super-upvote: the reverse emulation video is my second favorite tech demo of all time. It is fantastic.

High quality without a doubt. His chess AI tournament is also a thorough nerd snipe.

Re: There oughta be a WiFi Game Boy cartridge

#38
post #35

Earlier quoted context omitted.

True but as you hint, it's been done many times in the past. Even the NES had audio bypass somehow, Castlevania has its own DSP on the cartridge.

To be pedantic, the Famicom had audio bypass, but the NES really didn't (unless you hack around with the expansion connector, which wasn't used for anything Nintendo approved in the US)

Oh they removed it for the NES ? I thought it was unaltered.

Good pedantism btw :)

Re: There oughta be a WiFi Game Boy cartridge

#40

Wonderful, pure creativity and determination at work here. It's so cool to see what wild ideas people will follow through with. A gemini client would be a cool next step for this: https://gemini.circumlunar.space/

Agreed. And a simple NFS V2 client so that you could load cartridge images from a NAS device would be fun as well.
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