Earlier quoted context omitted.
I feel curious if this is going to let me play Fallout 3 on my TV-attached Raspberry Pi 4 using a BlueTooth gamepad.
I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px
OpenMW: Open-source reimplementation of TES3 Morrowind
31–40 of 117 posts
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#32The project is making excellent progress in my opinion. I remember a few years ago when they were actually many little things lacking (don't ask me for specific examples but I remember some game mechanics being broken) and now it's the opposite, their additions to the UI are very good (in the alchemy menu for instance) and some game mechanics have been rebalanced somewhat.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#33Earlier quoted context omitted.
Any public examples?
First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176
Someone want a modification to be merged and push a lot of template code giving a 3 line PR explanation.
This kind of situation comes often in OSS, specially in C++ project and I wouldn't be surprised if OMW had a lot of PR like this.
With this kind of PR, the maintainer have to go into each line and try to understand what the point because the original author didn't explain that much + it's C++ template and not everyone like that.
This is not a excuse to be arsh or anything, another option would have been to put a tag "need clarification" and let the PR in a hole and force the author to motivates its modifications.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#34Earlier quoted context omitted.
I feel curious if this is going to let me play Fallout 3 on my TV-attached Raspberry Pi 4 using a BlueTooth gamepad.
I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px
Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#35Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer.
But I was pretty sure it was about jet fighters. With a multiplayer component.
The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with an ugly name - Bethesda, really? - STEAL this game's name and make any and all references of the original, true Morrowind in my mind, disappear from the web.
To this day I bear a grudge against the ES series and won't play it. Name stealers.
...Fuzzy memories are a hell of a beast.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#36Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#37Earlier quoted context omitted.
The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.
Any public examples?
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#38Earlier quoted context omitted.
I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px
https://youtu.be/Fb1UUesbNlY shows a Pi 4 running OpenMW not badly at 720p with medium draw distance. Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#39Once in the times where ICQ was king, I somehow got a pal from Denmark. Once he sent me a letter with a CD of a game called Morrowind. But it never ran on my old, old even for that time's reckoning computer. But I was pretty sure it was about jet fighters. With a multiplayer component. The CD is long, long gone, and so is the contact. But I still remember it and my distraught over the years to see this company with a…
Re: OpenMW: Open-source reimplementation of TES3 Morrowind
#40Earlier quoted context omitted.
I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects. edit: Rendered at a meager 800x600 px
https://youtu.be/Fb1UUesbNlY shows a Pi 4 running OpenMW not badly at 720p with medium draw distance. Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.