There are a few broken images there; could those be fixed?
Reverse-Engineering NES Tetris to Add Hard Drop
31–40 of 47 posts
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#32Why release a custom patching tool instead of a standard IPS rom patch?
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#33Re: Reverse-Engineering NES Tetris to Add Hard Drop
#34Earlier quoted context omitted.
Safari on macOS doesn't support animated WebP [0] except for Big Sur and later, which is pretty recent. [0] https://caniuse.com/webp
Thanks for sharing this website, it's insane how far behind the curve Safari is on... well, every technology.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#35Why release a custom patching tool instead of a standard IPS rom patch?
Not as fun :) Besides, you just need the old and new roms to generate an IPS, eg. https://www.marcrobledo.com/RomPatcher.js/ And someone has already requested this: https://github.com/stevebob/mos6502/issues/1
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#36Why release a custom patching tool instead of a standard IPS rom patch?
I honestly did not know that IPS existed until just now! I've added a link to download the patch.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#37Re: Reverse-Engineering NES Tetris to Add Hard Drop
#38Re: Reverse-Engineering NES Tetris to Add Hard Drop
#39This hack strays further away from vanilla NES Tetris though and contains further speed, control and graphics modifications; and lacks that fancy looking ghost piece.
https://www.romhacking.net/hacks/4973/
My approach of hard drop implementation was different, honestly i just looped the piece down routine until it hit the ground. His approach breaks the scoring system though, mine doesn't =p
Anyway, this was a great article! Nice rundown of the NES architecture.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#40I have also added hard drop to NES Tetris. Heh. What are the odds? This hack strays further away from vanilla NES Tetris though and contains further speed, control and graphics modifications; and lacks that fancy looking ghost piece. https://www.romhacking.net/hacks/4973/ My approach of hard drop implementation was different, honestly i just looped the piece down routine until it hit the ground. His approach breaks t…