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Reverse-Engineering NES Tetris to Add Hard Drop

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Re: Reverse-Engineering NES Tetris to Add Hard Drop

#34
post #8

Earlier quoted context omitted.

Safari on macOS doesn't support animated WebP [0] except for Big Sur and later, which is pretty recent. [0] https://caniuse.com/webp

Thanks for sharing this website, it's insane how far behind the curve Safari is on... well, every technology.

I have asked a few times at work if we can drop safari support because it’s blocking so many new features. No luck so far.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#35
post #13

Why release a custom patching tool instead of a standard IPS rom patch?

Not as fun :) Besides, you just need the old and new roms to generate an IPS, eg. https://www.marcrobledo.com/RomPatcher.js/ And someone has already requested this: https://github.com/stevebob/mos6502/issues/1

[deleted]

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#36
post #13

Why release a custom patching tool instead of a standard IPS rom patch?

I honestly did not know that IPS existed until just now! I've added a link to download the patch.

There's a whole community out there around this stuff that you might be interested in reading about. Check out romhacking.net.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#37

Earlier quoted context omitted.

Thanks for sharing this website, it's insane how far behind the curve Safari is on... well, every technology.

I have asked a few times at work if we can drop safari support because it’s blocking so many new features. No luck so far.

Good luck.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#39
I have also added hard drop to NES Tetris. Heh. What are the odds?

This hack strays further away from vanilla NES Tetris though and contains further speed, control and graphics modifications; and lacks that fancy looking ghost piece.

https://www.romhacking.net/hacks/4973/

My approach of hard drop implementation was different, honestly i just looped the piece down routine until it hit the ground. His approach breaks the scoring system though, mine doesn't =p

Anyway, this was a great article! Nice rundown of the NES architecture.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#40

I have also added hard drop to NES Tetris. Heh. What are the odds? This hack strays further away from vanilla NES Tetris though and contains further speed, control and graphics modifications; and lacks that fancy looking ghost piece. https://www.romhacking.net/hacks/4973/ My approach of hard drop implementation was different, honestly i just looped the piece down routine until it hit the ground. His approach breaks t…

Glad you enjoyed the article! Is there a reference somewhere for how scoring should behave with respect to hard drop? I'm interested in fixing it.
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