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Part-time apps developers getting rich

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31–40 of 54 posts

Re: Part-time apps developers getting rich

#31

Ugg, I just want to get into the program. I applied two weeks ago. Has anyone heard anything on how long it takes, or if they're even accepting new developers for the app store?

Business idea, could someone in the program who's not doing so hot (flashlight developers ;-) possibly auction off their memberships?

I wonder if someone could make an auction site for that? Or is that explicitly forbidden?

Re: Part-time apps developers getting rich

#32
post #15

The developer gets 5.99/4.2 = 70% of revenue. A sensational deal, if you can concentrate on the non-admin (i.e. interesting/real) stuff. If software writers are "authors", then it makes sense to have a "publisher". Surely there's a reason this hasn't taken off before...

There wasn't a company as controlling as Apple with an active/growing marketplace before.

Re: Part-time apps developers getting rich

#33
I think this is a pretty clear picture of the power of the iPhone platform. There are a couple of things going for the iPhone platform that make it inherently better to develop for than any previously designed platform:

1. Streamlined distribution. The app store makes it super easy for anyone to download applications from anywhere in the world. With 8 million sold worldwide X the amount of bored people trying to kill time by finding a new toy = a lot of users and downloads. In fact, the iPhone store had over 25 million downloads in the first month.

2. MONEY! Since iTunes has already a well established user base that has grown accustom to micro transactions for things like songs and videos, they're more conducive to impulse buying.

3. A REAL operating system. While the mobile platform has inherent disadvantages like screen real estate and control, it makes up for it by providing a sandboxed platform that has real power over the whole system.

Re: Part-time apps developers getting rich

#34
post #25

Earlier quoted context omitted.

A website would require marketing, but an iPhone App does its own marketing, through its name This is a myth. And people will realize in a couple months once there are tons of apps in the App Store. You will need marketing wherever you go. For word-of-mouth, your app needs to be really stellar. And that is true, everywhere. I suspect the more appealing part about the App Store is that more people will want to actuall…

I don't think its a myth. Apple really has done a lot of the marketing on behalf of developers. Everyone iPhone user knows where to get their iPhone apps. Just that right there is huge. Yeah, you still have to work hard outside the store, but setting up the location, the trust (no need to worry about Apple) and the ease of use is a marketing marvel that webapps just don't have. I think its hard to ignore the advantag…

Well, I can't deny all of this because it's true. However, it is not very useful ultimately since everything is relative. Everybody on the App Store gets these advantages. Yes, there is a central location to look for but when you have thousands of apps and you are not in the top few, you are essentially back to the user already knowing about your app.

Re: Part-time apps developers getting rich

#35
post #11
post #4

You can always find someone who does well and make a news article out of it. I didn't do nearly as well. :) My take on it is that you can succeed in the following ways: 1. Have an already established brand in other platforms 2. Be first in some area (too late now) 3. Somehow establish critical mass of users to have a lot of reviews/downloads. Lot's of reviews - top ratings - lts of eyeballs. 4. Have an app that peopl…

2. Be first in some area (too late now) I don't think that will be true. Ever. You can always innovate.There are always new things to do. Or old things to do in new ways. Or so says the idealist in me. But your other points are really good, especially the marketing one. Just making a very solid app isn't good enough for the iPhone platform. You need a carefully thought out marketing strategy. Edit: I guess the market…

There is limited amount of things which people look at for 1 second and say "oh, I get it". Most of these things are likely already represented. Things that require 5 seconds until the "I get it" moment will require some incentive to spend those 5 seconds - either sky-high ratings, friends advising, known brand etc.

Re: Part-time apps developers getting rich

#36
post #9
post #4

You can always find someone who does well and make a news article out of it. I didn't do nearly as well. :) My take on it is that you can succeed in the following ways: 1. Have an already established brand in other platforms 2. Be first in some area (too late now) 3. Somehow establish critical mass of users to have a lot of reviews/downloads. Lot's of reviews - top ratings - lts of eyeballs. 4. Have an app that peopl…

how much marketing and work are you doing outside of the App Store?

None. I have put all my efforts to ship the app and was very exhausted by it. Now that it's out there I can start marketing, probably this weekend.

Re: Part-time apps developers getting rich

#37
post #26
post #4

You can always find someone who does well and make a news article out of it. I didn't do nearly as well. :) My take on it is that you can succeed in the following ways: 1. Have an already established brand in other platforms 2. Be first in some area (too late now) 3. Somehow establish critical mass of users to have a lot of reviews/downloads. Lot's of reviews - top ratings - lts of eyeballs. 4. Have an app that peopl…

5. Have some really unique features (they will get duplicated though) Someone told me "You have limited time to make money". Does that time give you enough money? Or can you add another unique feature in that time? I'd like a business that lasts for all time - like coke/wrigley - but technology revolutions make it impossible. However, it is possible win one revolution... Unmet demand is the incentive for copying - wi…

In most of the iphone apps the set of needed features is small. Once users are satisfied with functionality they look for convenience and then price.

Features are not a sustainable advantage, only temporary.

Re: Part-time apps developers getting rich

#38
post #35
post #11

Earlier quoted context omitted.

2. Be first in some area (too late now) I don't think that will be true. Ever. You can always innovate.There are always new things to do. Or old things to do in new ways. Or so says the idealist in me. But your other points are really good, especially the marketing one. Just making a very solid app isn't good enough for the iPhone platform. You need a carefully thought out marketing strategy. Edit: I guess the market…

There is limited amount of things which people look at for 1 second and say "oh, I get it". Most of these things are likely already represented. Things that require 5 seconds until the "I get it" moment will require some incentive to spend those 5 seconds - either sky-high ratings, friends advising, known brand etc.

True. Until somebody comes up with something and you go "Doh, how come I did not think of that?!" or "Man, that was just genius..."

Re: Part-time apps developers getting rich

#39

Ugg, I just want to get into the program. I applied two weeks ago. Has anyone heard anything on how long it takes, or if they're even accepting new developers for the app store?

I applied day 1, was accepted the day the 3G was released. I'm working on a game in the evenings; here's my blog for anyone interested in its progress http://daves-game.blogspot.com/

We're (I have 4 kids) moving to the other side of the continent in a few weeks, so things are likely to be on hold until we're done.

Re: Part-time apps developers getting rich

#40
post #2

Can anyone with more iPhone dev experience comment on how realistic that one opinion is? What apps are you still missing for the iPhone? :)

The game I'm making has a target market of me. I'm building a game I'd like to play of the bus on the way to work.

I'm a big fan of the really slick side-scrolling shooters (think R-Type), but my biggest influence for this is my favourite Vic=20 game, Astroblitz. It's also a good excuse for me to get my pencils out and get some artwork happening - something else I used to love doing but haven't for years.

So, my motivation is pretty personal, and if it turns out anyone else likes my game too, that's a (quite nice) bonus.

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