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Dwarf Fortress Creator Explains Its Complexity and Origins [video]

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Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#31

Some casual alternatives to Dwarf Fortress include Gnomoria or Rimworld. They do not have the same level of depth, but they're enjoyable.

CDDA is gradually evolving into more of a Dwarf Fortress than a Roguelike as time goes on.

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#32

Some casual alternatives to Dwarf Fortress include Gnomoria or Rimworld. They do not have the same level of depth, but they're enjoyable.

In Rimworld, the most entertaining mode is the one where you start with only one wounded colonist with no gear and no food.

You have to build a shelter, craft some rudimentary weapons, hunt, and then survive your first raid.

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#33
post #26

Some casual alternatives to Dwarf Fortress include Gnomoria or Rimworld. They do not have the same level of depth, but they're enjoyable.

There is also Cataclysm: Dark Days Ahead[1] which is open source [1] https://github.com/CleverRaven/Cataclysm-DDA

Did not know about this one, I'll check it out.

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#34
Nice to see NoClip getting some love on HN. I'm an unabashed Danny O'Dwyer fan and I think this community would enjoy all of NoClip's work if this is your first taste. His docs cover quite a few behind the scenes stories that I feel all us startup / programmer folks can relate to. His work captures the heart of what it means to be a creator. My dream is that one day he makes a doc about the community around Vim. It'll never happen, but a boy can dream.

Some of my favs

The untold story of Astroneer's development https://www.youtube.com/watch?v=tfUjl4owxTQ

Doom: To hell and back https://www.youtube.com/watch?v=PS6SBnccxMA

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#35
post #28
post #21

Earlier quoted context omitted.

Caves of Qud [1] is a fantastic roguelike with procedurally generated backstory, quests, towns, etc. If you like the classic Fallout games (1 & 2) and you enjoy roguelikes with a lot of weird stuff, I think you’d get a kick out of CoQ. The game has incredible atmosphere that gives you this feeling like you’re exploring a real, living, breathing world. There’s a lot of depth to the gameplay as well, with deep characte…

I just learned about Caves of Qud by this great talk by its developer that goes over examples of its procedural history generation: https://www.youtube.com/watch?v=ClGAApZYIvI Apparently it's slated to leave early access in Q4 2020, so I'm holding off on buying it for the moment, but I'm very eager to play it.

Definitely make sure you don’t forget to play it. It’s an absolute treasure. I’ve played to the end of the campaign so far and I can’t wait to play some games again when I get on a work term this fall!

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#36

I attempted to play DF in high school many years ago, booted it up and was immediately overwhelmed. I ended up uninstalling it and forgetting about the game for a long time. Recently I remembered the game and gave it another shot, and have been having a lot of fun [0]. Having the noob pack available to try out some titlesets made it a lot more approachable as well. And there have been a lot of quality of life improve…

I can see it being very fun for a certain kind of person, but I don’t think most people will get a ton of pleasure from just making your base bigger without any end goal

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#37

Some casual alternatives to Dwarf Fortress include Gnomoria or Rimworld. They do not have the same level of depth, but they're enjoyable.

+1 for Rimworld. I've sunk hundreds, if not thousands, of hours into that game. It doesn't have the same depth as Dwarf Fortress, but still has a lot of depth and a ton of Fun. Especially with Randy Random and his random event generator

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#38
post #29

I would love to be able to read the Dwarf Fortress source someday. I know Tarn considers Dwarf Fortress to be his life's work, so it would be amazing if he decided to release the source someday -- even if that's 10, 20, 30 years from now.

He wrote Liberal Crime Squad [0] which is GPL. If LCS is any indication, the code in DF will be a horrible mess. [0] https://sourceforge.net/projects/lcsgame/

A dwarf can only dig deeper.

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#39
post #18

Earlier quoted context omitted.

Every time multi-threading gets brought up one of the devs explains that being single threaded isn't the bottleneck. It is the cpu cache that is the bottleneck.

Don't modern processors have more cache available between all cores than available to a single core?

They must mean its memory I/O bound.

Re: Dwarf Fortress Creator Explains Its Complexity and Origins [video]

#40
post #19

As you might imagine after watching, and if you haven't read it before, the Dwarf Fortress change log[1] is a thing of absolute beauty. > - 0009195: [Dwarf Mode -- Pets] Cats dying for no reason - alcohol poisoning? - resolved. [1] https://www.bay12games.com/dwarves/mantisbt/changelog_page.p...

For anyone doubting the complexity of Dwarf Fortress, the dying cats bug provides a fantastic glimpse. > Cats have a self-cleaning interaction that contains the [IE_SYNDROME_TAG:SYN_INGESTED] tag [...] They might be walking through spilled alcohol, licking it off their fur and ingesting the drunkenness syndrome. Toady also said alcohol effects are related to body size, so it theoretically wouldn't take much to do the…

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