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Robokill: Superb new Flash game from News.YC members

rocksolidarcade.com

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Re: Robokill: Superb new Flash game from News.YC members

#35
post #7

This is quite impressive! An only usability detail: why do you need all users to approve access to the file system, if that functionality is only required for saving games? I'm sure most users will be scared by that banner.

That's a Flash problem - you can possibly use more space than the 100k default if you have five profiles, and Flash will fail silenty when trying to write to it unless you ask for the block up front. And the Flash prompt is pretty badly worded - it's just the Flash cookies that it's talking about! The whole thing has driven me crazy... Edit: Oh, I see what you mean about waiting until the user saves. The game saves t…

Why can't you store the save games on the server? You can easily store a unique access key in the default 100k for casual users (and I assume that registered users log in).

Re: Robokill: Superb new Flash game from News.YC members

#36
post #31
post #25

Earlier quoted context omitted.

Where to begin? Do you know how to program? I would guess download Flex and start coding.

Yes I do. I am not a game programmer though.

I think all you need is a game loop (that is the difference to web programming).

while(isGameRunning){

   processInputs();

   processMonsters();

   updateScreen();
}

It really is quite straightforward. Start with something simple like Tetris.

Re: Robokill: Superb new Flash game from News.YC members

#37
post #8

Earlier quoted context omitted.

For $9.95, I think you would do alright on Xbox Live Arcade/PS3 Network... have you thought about developing for those platforms?

We have, but we'd need to scale up a bit to be able to get on there. There's a lot of red tape involved!

If I paypal you the $10 can I get beta access to your games for the next year? It feels like a much better deal if you commit to making future episodic content or if there are community tools to make new levels. Maybe puzzle rooms that you have to reclear until you solve? I think building a level editor is the next logical step and this is a great game mechanic to develop further.

Re: Robokill: Superb new Flash game from News.YC members

#39

Earlier quoted context omitted.

That's a Flash problem - you can possibly use more space than the 100k default if you have five profiles, and Flash will fail silenty when trying to write to it unless you ask for the block up front. And the Flash prompt is pretty badly worded - it's just the Flash cookies that it's talking about! The whole thing has driven me crazy... Edit: Oh, I see what you mean about waiting until the user saves. The game saves t…

Why can't you store the save games on the server? You can easily store a unique access key in the default 100k for casual users (and I assume that registered users log in).

Well, that ends up as a lot of data on the server. One of the people behind the casual collective just released his tracker stats that show 100 million plays (loads), which would be 10 terabytes, assuming of course that each load resulted in a store.

We don't have a full time server guy so I'd prefer to stay out of that kind of thing, for now anyway! I think next time we'll just design the game around a strict 100k limitation.

Re: Robokill: Superb new Flash game from News.YC members

#40
post #19

Fun game, but it's missing the huge boss battles that made Smash TV so awesome (Seriously, if you want to up your conversion rates on purchases, make that last room in Episode 4 an onslaught to remember instead of four easily disposable dorks).

That's a good point. We'll definitely put bosses in for the next version.
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