Can anyone give a more insight on how these games are build ?
Where to begin? Do you know how to program? I would guess download Flex and start coding.
Robokill: Superb new Flash game from News.YC members
31–40 of 84 posts
Re: Robokill: Superb new Flash game from News.YC members
#32Re: Robokill: Superb new Flash game from News.YC members
#33Cool game - reminds me of Smash TV
Which in turn should remind you of RoboTron.
Re: Robokill: Superb new Flash game from News.YC members
#34My only question is why do the robots carry cash?
Re: Robokill: Superb new Flash game from News.YC members
#35This is quite impressive! An only usability detail: why do you need all users to approve access to the file system, if that functionality is only required for saving games? I'm sure most users will be scared by that banner.
That's a Flash problem - you can possibly use more space than the 100k default if you have five profiles, and Flash will fail silenty when trying to write to it unless you ask for the block up front. And the Flash prompt is pretty badly worded - it's just the Flash cookies that it's talking about! The whole thing has driven me crazy... Edit: Oh, I see what you mean about waiting until the user saves. The game saves t…
Re: Robokill: Superb new Flash game from News.YC members
#36Earlier quoted context omitted.
Where to begin? Do you know how to program? I would guess download Flex and start coding.
Yes I do. I am not a game programmer though.
while(isGameRunning){
processInputs();
processMonsters();
updateScreen();
}It really is quite straightforward. Start with something simple like Tetris.
Re: Robokill: Superb new Flash game from News.YC members
#37Earlier quoted context omitted.
For $9.95, I think you would do alright on Xbox Live Arcade/PS3 Network... have you thought about developing for those platforms?
We have, but we'd need to scale up a bit to be able to get on there. There's a lot of red tape involved!
Re: Robokill: Superb new Flash game from News.YC members
#38Re: Robokill: Superb new Flash game from News.YC members
#39Earlier quoted context omitted.
That's a Flash problem - you can possibly use more space than the 100k default if you have five profiles, and Flash will fail silenty when trying to write to it unless you ask for the block up front. And the Flash prompt is pretty badly worded - it's just the Flash cookies that it's talking about! The whole thing has driven me crazy... Edit: Oh, I see what you mean about waiting until the user saves. The game saves t…
Why can't you store the save games on the server? You can easily store a unique access key in the default 100k for casual users (and I assume that registered users log in).
We don't have a full time server guy so I'd prefer to stay out of that kind of thing, for now anyway! I think next time we'll just design the game around a strict 100k limitation.
Re: Robokill: Superb new Flash game from News.YC members
#40Fun game, but it's missing the huge boss battles that made Smash TV so awesome (Seriously, if you want to up your conversion rates on purchases, make that last room in Episode 4 an onslaught to remember instead of four easily disposable dorks).