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Vice Ventures is investing in taboo industries that other funds won’t touch

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Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#31

Why is esports listed as a vice-venture?

I would expect that the classification is due to some combination of the gambling mechanics surrounding many popular videogames and the moral panic of today's youth spending time indoors engaging in virtualized violence.

It’s probably because there’s an actual gambling industry related to esports. Just like betting on horses at the track, or gambling on football, or whatever.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#32

Earlier quoted context omitted.

It's the equivalent of sports gambling.

In what way?

In that there’s actual wagering being done over outcomes, and platforms built to facilitate same.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#33
post #7

Why is esports listed as a vice-venture?

Maybe because there's a lot of gambling in esports. There was that controversy with CS:GO skin gambling a few months back.

That doesn't make since because football and all other sports have tons of gambling but are not considered a vice.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#34

Earlier quoted context omitted.

What I find so interesting about Vice Ventures is how she has drawn a hard line on the weapons industry.

If it's sex or drugs or any sort of addiction, the user is victim. With weapons, other people are the victim.

Unless you use a weapon for self defense.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#35
post #25
post #9

Earlier quoted context omitted.

Compared to watching TV?

Someone asked how it is considered a vice. Sloth is considered a vice and playing video games fits right in there in the judgement of enough that it gets mainstream play. As far as TV goes, we heard the same thing about tv warping kids' minds years ago.

I can't tell if you think what you're saying is correct (and you're wrong) or if you think what you're saying is wrong (and you're still wrong.)

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#36
post #32

Earlier quoted context omitted.

In what way?

In that there’s actual wagering being done over outcomes, and platforms built to facilitate same.

There's wagering over outcomes of normal sports too.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#37

Earlier quoted context omitted.

What I find so interesting about Vice Ventures is how she has drawn a hard line on the weapons industry.

If it's sex or drugs or any sort of addiction, the user is victim. With weapons, other people are the victim.

>If it's sex or drugs or any sort of addiction, the user is victim. With weapons, other people are the victim.

At least in the US, a majority of deaths by firearm are suicides. And as for potentially addictive drugs (e.g., alcohol), the user can cause great harm to other people, as in drunk driving.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#38
the numbers tossed around in these articles always amuse me. I have worked extensively in the adult industry and can guarantee its no where near $97B. Print is dead, the internet and PPV in hotels and satellites bring in the bacon and it's not much.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#39

Earlier quoted context omitted.

What I find so interesting about Vice Ventures is how she has drawn a hard line on the weapons industry.

Yeah, its not that they have no moral compass, its just that it points in a different direction to many people. I don't have a problem with sex tech or esports but want nothing to do with addiction. I wonder if they would also fund email spammers if there was money in it.

Yet sex/porn and esports are both addicting. How does that math add up?

Games maybe not so much by nature, but the publishers are trying everything they can to increase your time in game.

Re: Vice Ventures is investing in taboo industries that other funds won’t touch

#40
post #25

Earlier quoted context omitted.

Someone asked how it is considered a vice. Sloth is considered a vice and playing video games fits right in there in the judgement of enough that it gets mainstream play. As far as TV goes, we heard the same thing about tv warping kids' minds years ago.

I can't tell if you think what you're saying is correct (and you're wrong) or if you think what you're saying is wrong (and you're still wrong.)

Help me out here, what am I wrong about?
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