Why is esports listed as a vice-venture?
I would expect that the classification is due to some combination of the gambling mechanics surrounding many popular videogames and the moral panic of today's youth spending time indoors engaging in virtualized violence.
Vice Ventures is investing in taboo industries that other funds won’t touch
31–40 of 145 posts
Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#32Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#33Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#34Earlier quoted context omitted.
What I find so interesting about Vice Ventures is how she has drawn a hard line on the weapons industry.
If it's sex or drugs or any sort of addiction, the user is victim. With weapons, other people are the victim.
Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#35Earlier quoted context omitted.
Compared to watching TV?
Someone asked how it is considered a vice. Sloth is considered a vice and playing video games fits right in there in the judgement of enough that it gets mainstream play. As far as TV goes, we heard the same thing about tv warping kids' minds years ago.
Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#36Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#37Earlier quoted context omitted.
What I find so interesting about Vice Ventures is how she has drawn a hard line on the weapons industry.
If it's sex or drugs or any sort of addiction, the user is victim. With weapons, other people are the victim.
At least in the US, a majority of deaths by firearm are suicides. And as for potentially addictive drugs (e.g., alcohol), the user can cause great harm to other people, as in drunk driving.
Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#38Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#39Earlier quoted context omitted.
What I find so interesting about Vice Ventures is how she has drawn a hard line on the weapons industry.
Yeah, its not that they have no moral compass, its just that it points in a different direction to many people. I don't have a problem with sex tech or esports but want nothing to do with addiction. I wonder if they would also fund email spammers if there was money in it.
Games maybe not so much by nature, but the publishers are trying everything they can to increase your time in game.
Re: Vice Ventures is investing in taboo industries that other funds won’t touch
#40Earlier quoted context omitted.
Someone asked how it is considered a vice. Sloth is considered a vice and playing video games fits right in there in the judgement of enough that it gets mainstream play. As far as TV goes, we heard the same thing about tv warping kids' minds years ago.
I can't tell if you think what you're saying is correct (and you're wrong) or if you think what you're saying is wrong (and you're still wrong.)