Creeping normality
31–40 of 78 posts
Re: Creeping normality
#32Earlier quoted context omitted.
Or the creeping normality of focusing on game devs crunch when there are other project based jobs with close deadlines as well
I don't know of any other industries that have normalized masochistic crunch to anywhere near the degree that most of the game industry has, and I've worked in some pretty freaking crunchy sausage factories. The game industry really takes it to the next level, in part because it's an employer's market- a lot more people love the idea of being a game dev than there are game dev positions available, so high turnover ra…
Still inclined to agree, the number of non-crunching gamedevs out there are shockingly small. It really is celebrated as a right of passage and 'part of the job' which is infuriating given all the data that backs overwork on cognitive ability.
Re: Creeping normality
#33Re: Creeping normality
#34Re: Creeping normality
#35The standard american meat based diet is a good example. Centuries ago the absurd scale of meat production and consumption could never have been imagined.
Re: Creeping normality
#36Re: Creeping normality
#37Re: Creeping normality
#38And on a personal level, identifying ones own values and principles explicitly and reviewing them periodically can help guide one's path as society changes.