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Creeping normality

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Re: Creeping normality

#32
post #23

Earlier quoted context omitted.

Or the creeping normality of focusing on game devs crunch when there are other project based jobs with close deadlines as well

I don't know of any other industries that have normalized masochistic crunch to anywhere near the degree that most of the game industry has, and I've worked in some pretty freaking crunchy sausage factories. The game industry really takes it to the next level, in part because it's an employer's market- a lot more people love the idea of being a game dev than there are game dev positions available, so high turnover ra…

Only place that I heard was cruncher from my time in gamedev was the animators who came to us from some of the VFX shops over in the movie industry.

Still inclined to agree, the number of non-crunching gamedevs out there are shockingly small. It really is celebrated as a right of passage and 'part of the job' which is infuriating given all the data that backs overwork on cognitive ability.

Re: Creeping normality

#35

The standard american meat based diet is a good example. Centuries ago the absurd scale of meat production and consumption could never have been imagined.

Agriculture is another good example. Ice-age hunters (and their guts) could never fathom musli or noodles (or even just gruel / paste of pounded seeds).

Re: Creeping normality

#38
I think the bulwark against it is a society being clear on what its moral axioms are. Like in the US, "all men are created equal", where we understand "men" to mean "people". There are certainly forces in the US that do not want to accept this as true, but the existence of the stated value and national identity helps to defend it. Same with the bill of rights.

And on a personal level, identifying ones own values and principles explicitly and reviewing them periodically can help guide one's path as society changes.

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