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Ford's designers are learning to create 3D cars in VR

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Re: Ford's designers are learning to create 3D cars in VR

#31

They obviously showed a lot of meticulously mated actual 3D components but those were all prepared in a CAD program. Sure, the VR sketch might be useful, but the visual part of the video is quite a lot of marketing spin when it’s not showing the abstract lines. And I’m not sure that VR is the best way to “feel” a car in this way either. A car is an extension of your body, so it’s just as important where/what your sho…

Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. The hardware simply isn’t there for real world professional usage as a productivity enhancing device. Some day we’ll be there, but the current state of even the most advanced HMDs is little beyond toy prototypes at this point.

Our large medical device customers for VR surgical training would beg to differ.

Re: Ford's designers are learning to create 3D cars in VR

#32
post #26

They obviously showed a lot of meticulously mated actual 3D components but those were all prepared in a CAD program. Sure, the VR sketch might be useful, but the visual part of the video is quite a lot of marketing spin when it’s not showing the abstract lines. And I’m not sure that VR is the best way to “feel” a car in this way either. A car is an extension of your body, so it’s just as important where/what your sho…

> They obviously showed a lot of meticulously mated actual 3D components but those were all prepared in a CAD program. Do you have any reference for that? If so, they wouldn't need gravity sketch at all. The most popular CAD programs already have VR support: Rhino -> https://www.mindeskvr.com/ Maya -> https://www.marui-plugin.com 3dsMax -> 3dsMax Interactive (Autodesk) Blender -> https://github.com/MARUI-PlugIn/Blend…

Those are 3D programs, but not CAD. For CAD you'd expect Solidworks, Catia and PRO-E.

Re: Ford's designers are learning to create 3D cars in VR

#33
post #18

Earlier quoted context omitted.

> Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. I've seen some noise about VR used to locate pipes and wires when digging. That seems pretty legit. I've also heard of VR used in conjunction with building construction, although it's less obvious to me just how useful it would be.

Both of those sound like applications for AR.

It seems likely we'll see widespread AR deployment first.

Re: Ford's designers are learning to create 3D cars in VR

#34

I design mechanical stuff for a living and I can't imagine that designing cars in VR is more efficient than CAD. There isn't any barrier right now from idea to CAD. If an engineer (or a scientist) can imagine it, an engineer will be able to design and create it digitally with current technology. I would say the current limitation is the manufacturing tools rather than the designing tools. Side note, I think the work…

Why do you assume CAD and VR are mutually exclusive? Interfaces of the future haven't been designed yet - but it's not hard to naively imagine taking any CAD program and turning the viewport into a 3D window. Something that allows you to use your head to look around it, use your fingers to spin the object around, pinch to zoom or other gestures. The rest of the interface could stay the same as it is now and interacted with via a mouse and keyboard, and it would be much better than the current CAD (if there was a VR HMD that has a very high resolution and allows some level of mixed reality for interaction with with desk objects as well as your colleagues)

Re: Ford's designers are learning to create 3D cars in VR

#35
post #27

Earlier quoted context omitted.

Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. The hardware simply isn’t there for real world professional usage as a productivity enhancing device. Some day we’ll be there, but the current state of even the most advanced HMDs is little beyond toy prototypes at this point.

Lots of people are doing some really cool art using VR headsets. Those two Facebook groups are really nice to join if you’re interested. Animations: https://www.facebook.com/groups/virtual.animation/ Paintings: https://www.facebook.com/groups/virtual.paintings/

[deleted]

Re: Ford's designers are learning to create 3D cars in VR

#36
post #27

Earlier quoted context omitted.

Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. The hardware simply isn’t there for real world professional usage as a productivity enhancing device. Some day we’ll be there, but the current state of even the most advanced HMDs is little beyond toy prototypes at this point.

Lots of people are doing some really cool art using VR headsets. Those two Facebook groups are really nice to join if you’re interested. Animations: https://www.facebook.com/groups/virtual.animation/ Paintings: https://www.facebook.com/groups/virtual.paintings/

I should have included art as well. There's definitely a lot of cool visual stuff being done. But the ergonomics just aren't there yet for the use cases constantly being touted in the media like virtual desktops and CAD modeling.

Re: Ford's designers are learning to create 3D cars in VR

#37

They obviously showed a lot of meticulously mated actual 3D components but those were all prepared in a CAD program. Sure, the VR sketch might be useful, but the visual part of the video is quite a lot of marketing spin when it’s not showing the abstract lines. And I’m not sure that VR is the best way to “feel” a car in this way either. A car is an extension of your body, so it’s just as important where/what your sho…

>And I’m not sure that VR is the best way to “feel” a car in this way either. A car is an extension of your body, so it’s just as important where/what your shoulders, knees and legs are/feel as to what the eyes can see. Compared to looking at a flat computer screen, I would think this would certainly be a move in the right direction.

It would be in comparison to a full scale clay model. Not a computer screen.

Re: Ford's designers are learning to create 3D cars in VR

#38

I’m working on something similar (not announced yet). Tools like Gravity Sketch, and the tool I’m making, are great for conceptualization and communication. In seconds to minutes you can take an idea from your head and show it to someone else. You can have an idea for a product ready to show your peers and in moments they can offer feedback and make changes. Tools like this aren’t replacing the final engineering yet,…

we're using VR for some progressive design stuff, do you have a contact you can provide. It might be that we're a good opportunity to test out something as it nears announcement.

Sounds interesting. And I'd love to have more eyes on the product closer to release!

Reach out to me at my personal email: ian.kettlewell@gmail.com

That goes for anyone else reading this as well. If anyone is working in this space or wants to chat about VR design tools I am interested in talking to you.

Re: Ford's designers are learning to create 3D cars in VR

#39
post #22

I design mechanical stuff for a living and I can't imagine that designing cars in VR is more efficient than CAD. There isn't any barrier right now from idea to CAD. If an engineer (or a scientist) can imagine it, an engineer will be able to design and create it digitally with current technology. I would say the current limitation is the manufacturing tools rather than the designing tools. Side note, I think the work…

Also design mechanical stuff for a living. I’ve spent multiple days over the course of the past six months creating drawings to demonstrate how a design will ‘feel’ once made. A 1:1 3d model that other stakeholders could walk into would be so much more effective.

Yeah but presentation is pretty different from designing. I know where you are coming from, I always tell people pretty pictures comes before practicality when it comes to meeting with management.

Re: Ford's designers are learning to create 3D cars in VR

#40
post #32
post #26

Earlier quoted context omitted.

> They obviously showed a lot of meticulously mated actual 3D components but those were all prepared in a CAD program. Do you have any reference for that? If so, they wouldn't need gravity sketch at all. The most popular CAD programs already have VR support: Rhino -> https://www.mindeskvr.com/ Maya -> https://www.marui-plugin.com 3dsMax -> 3dsMax Interactive (Autodesk) Blender -> https://github.com/MARUI-PlugIn/Blend…

Those are 3D programs, but not CAD. For CAD you'd expect Solidworks, Catia and PRO-E.

Modeling programs make art, CAD is for engineering. They’re very different.
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