Earlier quoted context omitted.
Legal drinking age is five in the UK. It's 18 to buy alcohol.
Yup, and most savvy parents slowly acclimatise their children to alcohol by allowing them wine or beer on occasion with a meal when they are in their teens. Done right, by the time the child hits 18 they don't go crazy with booze, and treat it with respect.
An Oral History of ‘GoldenEye 007’ on the N64
31–40 of 97 posts
Re: An Oral History of ‘GoldenEye 007’ on the N64
#32Earlier quoted context omitted.
The thing Goldeneye really brought was massive popularity. (More copies of Goldeneye sold in 1998 than Quake sales for 1996, 1997, 1998 and 1999 combined...almost 2x.) It also became a benchmark for console shooters, good multiplayer or get out.
> The thing Goldeneye really brought was massive popularity. Exactly. I always thought Goldeneye was inferior to contemporary PC shooters, but for many who didn't have a powerful PC at the time, Goldeneye was their first FPS and they probably feel the same way about it as I do about the original Doom.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#33I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.
having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".
Re: An Oral History of ‘GoldenEye 007’ on the N64
#34I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.
having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".
Re: An Oral History of ‘GoldenEye 007’ on the N64
#35One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…
you're describing literally ever multi-player game before the dawn of the internet. it wasn't limited to just Goldeneye.
1) This post is about GoldenEye, so that’s what we’re talking about.
2) It doesn’t matter who is first or if other things are similar; it’s undeniable that some games just happen to hit on a certain combination of elements that makes them a hit, and others just don’t, even if they have the same feature list.
3) At the time, most FPS games were single-player with some kind of storyline, with multiplayer being mainly an afterthought. GoldenEye has a pretty good storyline for single-player, so people would buy it for that, and then just happen to have it for the multiplayer. This no doubt contributed to its popularity, as most people just had it around and it turned out to be a great thing to do with friends too.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#36I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.
having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".
Re: An Oral History of ‘GoldenEye 007’ on the N64
#37> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.
- It ran on a console and not a $1000 PC.
- The game managed to go beyond what had been done in Doom and Quake, and actually have cutscenes that tell a story. Some of the cutscenes were super cinematic — especially for their time.
- Four player splitscreen was a hoot.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#38I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.
My son still gets together with his friends. They will bring over their PS4 and connect to his computer monitor in his room and they will play with each other “online” sitting right by each other. At one point, he’s had four friends over all with PS4s playing against each other on separate displays in the house - thank goodness for wired gigabit Ethernet through the house and a bidirectional gig-e Internet connection…
Re: An Oral History of ‘GoldenEye 007’ on the N64
#39Re: An Oral History of ‘GoldenEye 007’ on the N64
#40Tragedy of the anti-commons.