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An Oral History of ‘GoldenEye 007’ on the N64

melmagazine.com

31–40 of 97 posts

Re: An Oral History of ‘GoldenEye 007’ on the N64

#31
post #26
post #19

Earlier quoted context omitted.

Legal drinking age is five in the UK. It's 18 to buy alcohol.

Yup, and most savvy parents slowly acclimatise their children to alcohol by allowing them wine or beer on occasion with a meal when they are in their teens. Done right, by the time the child hits 18 they don't go crazy with booze, and treat it with respect.

Given rates of alcoholism and alcohol related disease and injury in the UK, I’d say that’s not working.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#32
post #28

Earlier quoted context omitted.

The thing Goldeneye really brought was massive popularity. (More copies of Goldeneye sold in 1998 than Quake sales for 1996, 1997, 1998 and 1999 combined...almost 2x.) It also became a benchmark for console shooters, good multiplayer or get out.

> The thing Goldeneye really brought was massive popularity. Exactly. I always thought Goldeneye was inferior to contemporary PC shooters, but for many who didn't have a powerful PC at the time, Goldeneye was their first FPS and they probably feel the same way about it as I do about the original Doom.

Indeed, I wasn't impressed with the game but that's partly being unused to the controller and mainly being previously spoiled by multiplayer Doom when a friend brought his laptop over and 4 player on my college LAN.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#33

I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.

having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".

I grew up in Portugal and in a poor region. We were very privileged compared to our peers.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#34

I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.

having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".

'Privileged' is very much a matter of what you're comparing against. In the 90's, about 25% of the world's population didn't have electricity [0], let alone game consoles.

[0] https://data.worldbank.org/indicator/eg.elc.accs.zs

Re: An Oral History of ‘GoldenEye 007’ on the N64

#35
post #20

One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…

you're describing literally ever multi-player game before the dawn of the internet. it wasn't limited to just Goldeneye.

Yes, I could say the same about Mario Kart 64, Tribes, Unreal, Quake, or any number of other games, but:

1) This post is about GoldenEye, so that’s what we’re talking about.

2) It doesn’t matter who is first or if other things are similar; it’s undeniable that some games just happen to hit on a certain combination of elements that makes them a hit, and others just don’t, even if they have the same feature list.

3) At the time, most FPS games were single-player with some kind of storyline, with multiplayer being mainly an afterthought. GoldenEye has a pretty good storyline for single-player, so people would buy it for that, and then just happen to have it for the multiplayer. This no doubt contributed to its popularity, as most people just had it around and it turned out to be a great thing to do with friends too.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#36

I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.

having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".

What a trite little post. You are ahowing your inner sadness. Lock it back up quick.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#37
post #3

> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

I had the original 3dfx card just to play Quake, but there were a number of things that still impressed me about Goldeneye.

- It ran on a console and not a $1000 PC.

- The game managed to go beyond what had been done in Doom and Quake, and actually have cutscenes that tell a story. Some of the cutscenes were super cinematic — especially for their time.

- Four player splitscreen was a hoot.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#38

I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.

My son still gets together with his friends. They will bring over their PS4 and connect to his computer monitor in his room and they will play with each other “online” sitting right by each other. At one point, he’s had four friends over all with PS4s playing against each other on separate displays in the house - thank goodness for wired gigabit Ethernet through the house and a bidirectional gig-e Internet connection…

The latter was basically my thing in the neighborhood for a time. Started out with BNC connected coax and then upgraded the kit to TP and hubs/switches. Crazy thing is that i had perhaps the shittiest internet connection around...

Re: An Oral History of ‘GoldenEye 007’ on the N64

#40
> So we showed them we had all the Bonds… Well, soon after that we got a memo saying we couldn’t have all the Bonds, because only the GoldenEye actors had signed off on the digital rights to their likeness to be used in games, not the older movies. > > Edmonds: So in order to represent Sean Connery, Roger Moore or Timothy Dalton in the game we would have needed to do a deal with their individual agents to get the rights. And unfortunately, it would have been too expensive. > > Doak: They particularly said Connery would want money, and then if Connery wanted money and got money, the others would want money as well. So they got taken out.

Tragedy of the anti-commons.

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