Earlier quoted context omitted.
> whereas a good puzzle cannot be impossible to crack. This is a very important distinction. It would be no fun if the cipher on a given cryptographer's tombstone were created with a one-time pad.
Interestingly a one time pad may be crackable. Its theoretical uncrackability is only true if a truly random number generator is used. Most cryptography is fine with urandom but a one time pad requires using something like radioactive decay to generate your pad. This is one reason (among many) why it's impractical for most crypto purposes.
It's fine to use low-grade sources of entropy like timestamps as long as we have enough of it. I might only generate a few bits of actual entropy per second when I move my mouse in somewhat predictable arcs, but if I keep at it for a while, I'll generate 256 bits of entropy eventually.