Honestly, this is cool, but also a travesty. Portal is in no way on the same level as some of those other works of literature, and certainly not enough time has passed to see if it survives the years of literary criticism that will be required to tell if it ever should be. It seems like a move that simply panders to . . . well, whoever is pandered to by moves like this.
I disagree. I think Portal is on the same level as a great work of literature. As an aspiring game developer myself, I feel one could analyze Portal as "the perfect game" in exactly the same sense that a classic may be described as "the perfect novel". That's not to say it's the greatest or cannot be topped, but that it took an idea, explored it to its ultimate depths, combined it with supporting elements, and finish…
Portal as a required college text
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Re: Portal as a required college text
#32[deleted]
It still boggles me that that's Ebert's position. I've played plenty of games which were significantly better narratives than the vast majority of movies I've seen, much less that's out there. A good game can be far more immersive and emotionally powerful than a book or movie, unless you've set yourself up to not notice it.
Re: Portal as a required college text
#33Re: Portal as a required college text
#34Re: Portal as a required college text
#35Earlier quoted context omitted.
That seems to be mostly missing the point of games as a medium, though--- everything you're discussing is what a novelization of Portal might have been about. In that case, why even pick a game at all? To me at least, the interesting aspects of games as a new form of media are the things that you couldn't imagine one-to-one translated into a novel, like experimentation, interactivity, exploration, rule systems, etc.…
The narrative wouldn't work the same if it were a novel or a film. To take a simple example, watching someone else being reluctant to incinerate the Weighted Companion Cube would only work as part of a screwball comedy. If you have to do it yourself, it's still a funny situation but it feels a bit different. And if you want to focus on the game, there is an interesting game mechanic, too.
Re: Portal as a required college text
#36Won't this just make people hate Portal and think it's boring?
Re: Portal as a required college text
#37Don't get me wrong, Portal is an awesome game. But he considered Planescape: Torment too, and went with just Portal? Where's Fate/Stay Night or Tsukihime? I can't respect this college.
* I did not downvote.
Re: Portal as a required college text
#38Calling it a "book" is weird, but in the right context, culturally/technically/socially significant games aren't any weirder a required item than, say, films that also meet those criteria, and studying important films has been pretty well established for decades. Portal is a slightly strange choice, though, because of how new it is. I would imagine the course doesn't usually choose books or films from the past 5 year…
Classic videogames didn't really go for the self-aware pretentiousness that makes Portal a compelling choice for academic study. (I mean that in the nicest possible way: it is a game that knows it is better written than 90% of the stuff on the shelves next to it, and it isn't afraid to hit you over the head with that fact over and over and over again.)
Re: Portal as a required college text
#39Earlier quoted context omitted.
I disagree. I think Portal is on the same level as a great work of literature. As an aspiring game developer myself, I feel one could analyze Portal as "the perfect game" in exactly the same sense that a classic may be described as "the perfect novel". That's not to say it's the greatest or cannot be topped, but that it took an idea, explored it to its ultimate depths, combined it with supporting elements, and finish…
Unlike a great novel, automatic updates have changed the ending sequence to better lead into the sequel- a trend that we will likely see more frequently in the future. Does that interfere with a work being "perfect"?
Re: Portal as a required college text
#40Earlier quoted context omitted.
It still boggles me that that's Ebert's position. I've played plenty of games which were significantly better narratives than the vast majority of movies I've seen, much less that's out there. A good game can be far more immersive and emotionally powerful than a book or movie, unless you've set yourself up to not notice it.
I'd agree if you said some book or movies... But I can't find any game (or movies) that is as immersive as a great book...
[1]http://www.bigbluecup.com/games.php?action=detail&id=130...