I appreciate the idea, but I have a major issue with it. I personally get motion sick from playing various kinds of first person games. (The problem first showed up for me with Doom.) Judging from videos I've seen, Portal would be exactly the kind of game that I can't comfortably play. Normally that is not an issue because I don't have to play games I don't like. But if they get a kid like me in the class, how will t…
Portal as a required college text
21–30 of 46 posts
Re: Portal as a required college text
#22Re: Portal as a required college text
#23Now, I'm fortunate enough that I can afford the necessary hardware (a relatively high-end PC) to play Portal. What about those who cannot? Is their performance in the course automatically degraded simply because they don't have the outside job/rich parent necessary to get the PC or XBox?
They have special rooms with a capable machine set up, and you check in. Or, apparently for some, you can check OUT a game console to play the game at home.
Additionally, I can run Portal satisfactorily on my $250 computer. Not that this makes it accessible to every single person- some people cannot afford $250- but the number of people unable to play will be drastically reduced in the very near future.
Should money be associated with these things? If you feel the answer is 'no', remember that books cost money to buy, and so do movies. It is a bit harder to rent a video game and PC at the library, but we're getting there.
(It is important to remember that while culture may be free, the medium is not. It is also important to remember that 'Library' just means 'Someone else is paying', albeit at a reduced cost.)
Re: Portal as a required college text
#24Honestly, this is cool, but also a travesty. Portal is in no way on the same level as some of those other works of literature, and certainly not enough time has passed to see if it survives the years of literary criticism that will be required to tell if it ever should be. It seems like a move that simply panders to . . . well, whoever is pandered to by moves like this.
Re: Portal as a required college text
#25[deleted]
It still boggles me that that's Ebert's position. I've played plenty of games which were significantly better narratives than the vast majority of movies I've seen, much less that's out there. A good game can be far more immersive and emotionally powerful than a book or movie, unless you've set yourself up to not notice it.
Re: Portal as a required college text
#26Re: Portal as a required college text
#27It's very short (5 minutes,) free, and you don't have to worry about anyone in the class not having enough skill to complete it.
It's also communicates in a way that only a game can. The rules of the game themselves are most of what gives it its expressive power, not the narrative or the visuals.
Re: Portal as a required college text
#28Passage would be a much better option: http://hcsoftware.sourceforge.net/passage/ It's very short (5 minutes,) free, and you don't have to worry about anyone in the class not having enough skill to complete it. It's also communicates in a way that only a game can. The rules of the game themselves are most of what gives it its expressive power, not the narrative or the visuals.
Re: Portal as a required college text
#29Re: Portal as a required college text
#30Calling it a "book" is weird, but in the right context, culturally/technically/socially significant games aren't any weirder a required item than, say, films that also meet those criteria, and studying important films has been pretty well established for decades. Portal is a slightly strange choice, though, because of how new it is. I would imagine the course doesn't usually choose books or films from the past 5 year…
Who said "book"?
Also, _delirium: this is a brand new course, so it has no “usual” reading list to compare.