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John Carmack's VR Script Live Coding Session at Oculus Connect [video]

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Re: John Carmack's VR Script Live Coding Session at Oculus Connect [video]

#32
post #12

Here's some early code that John posted to the Racket group in June: https://groups.google.com/forum/#!msg/racket-users/RFlh0o6l3...

Wow, some of those responses are just painful. I guess even a programmer's programmer cannot please everyone.

I'm always utterly blown away by the humility that John shows in his questions and his answers. The development world would be a better place with a much larger proportion of developers like him.

I've worked with some real ego-centric assholes that think of themselves as rock-star developers yet probably haven't done a tenth of what this guy has done.

Re: John Carmack's VR Script Live Coding Session at Oculus Connect [video]

#35

And no one remembers VRML. Probably for good reason.

VRML is basically an HTML-like format for storing 3D assets. There have been a bunch of XML-based formats created in the following 2 decades, the most used being COLLADA. There are two types of COLLADA compatibility: the ones that uses the official SDK and the ones that don't for licensing reasons such as Blender (all attempts at implementing COLLADA have been painful). Neither can implement the full standard.

Overly engineered standards aside, reading and writing XML for meshes and the like is a waste of computational resources and space.

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