And no one remembers VRML. Probably for good reason.
John Carmack's VR Script Live Coding Session at Oculus Connect [video]
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Re: John Carmack's VR Script Live Coding Session at Oculus Connect [video]
#32Here's some early code that John posted to the Racket group in June: https://groups.google.com/forum/#!msg/racket-users/RFlh0o6l3...
Wow, some of those responses are just painful. I guess even a programmer's programmer cannot please everyone.
I've worked with some real ego-centric assholes that think of themselves as rock-star developers yet probably haven't done a tenth of what this guy has done.
Re: John Carmack's VR Script Live Coding Session at Oculus Connect [video]
#33A bit of the VrScript "hello world" code: https://twitter.com/CorvusVR/status/647458964339232768
EDIT: He posts the source to the web at 40 mins. Anyone got the link?
Re: John Carmack's VR Script Live Coding Session at Oculus Connect [video]
#34Re: John Carmack's VR Script Live Coding Session at Oculus Connect [video]
#35And no one remembers VRML. Probably for good reason.
Overly engineered standards aside, reading and writing XML for meshes and the like is a waste of computational resources and space.