Earlier quoted context omitted.
As someone who has actually done a good amount of soft-real-time audio programming, I can tell that you probably haven't. Everything you are saying about CPU speeds is made-up nonsense. Look into how these things are done on systems where folks actually care about latency (for example, commercial audio hardware, game consoles, etc).
I understand that people are downvoting this because it is just a negative comment, or something. But, I felt it was VERY important to call out information that is clearly false. Someone who doesn't know about audio programming might read the above post and think "hey that sounds plausible, I learned something today" when in fact they were deeply misled. Registering dissent is important and I tried not to be rude abo…
>As someone who has actually done a good amount of soft-real-time audio programming, I can tell that you probably haven't. Everything you are saying about CPU speeds is made-up nonsense.
You could have wrote:
>I've actually done a good amount of soft-real-time audio programming and everything you're saying about CPU speeds doesn't make sense.
I think it's good to call out what you see as misleading information but that may have been going a bit too far.