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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#291
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

If you really can't wait, just go out and buy a Quest for 1/7th the price and start doing it today. It's a rounding error on what you will pay for Vision Pro and you can get an idea early of what it will be like.

(I probably would recommend waiting for Quest 3 in a couple of months though ... it'll be so much more like the Vision Pro ...)

Re: Developer tools to create spatial experiences for Apple Vision Pro

#292

Earlier quoted context omitted.

Neither a web browser, nor the iPhone are remotely comparable to a general purpose computer in terms of free use

I've never understood this criticism of iOS. It is a fully fledged general purpose operating system with bare metal access and ability to run anything that can be compiled. Sure you can't distribute apps that do whatever you want on the app store. But there is absolutely nothing about iOS that makes it any less of a general purpose computing platform than Windows or Linux.

On iOS you don't have root. This prevents you doing many things with it, which is why jailbreaking exists. The fact that you can write an app and deploy it directly to a restricted number of devices for testing (if you're on the Apple Developer Program and own a Mac) doesn't change that.

Try altering the iOS home screen behaviour, directly accessing the filesystem, writing your own device driver or tweaking the kernel. You certainly don't have "bare metal access" except by voiding your warranty and risking bricking your device by jailbreaking it, if there even is a jailbreak exploit that currently works on your device.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#293

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

I'm with you, it seems neat technology wise but the use cases I have seen just seem almost forced. I mean it is neat but I am not really wowed by the potential. In the realm of teaching, particularly with representation of physical things - this thing will be awesome. But beyond that, I don't know.

The idea of a portable large viewing screen is brilliant but that it not the real main selling point of this. A decent VR head set could do something similar.

In 10 years time, comments like this will either look like a prophet that could see the folly of the future... or be like all those people that dumped on the iPod and iPhone.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#294
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

Palmer's article "Free isn't cheap enough" seems relevant: https://palmerluckey.com/free-isnt-cheap-enough/ Quest headsets are indeed cheap but but perhaps sacrifice too much on the experience quality. People gotta want something before it can get cheap (not my words).

Wow that's a really prophetic take on things - I've mostly written off Palmer Lucky these days but he was bang on the money there.

It's interesting though how counter it runs to John Carmack's philosophy where mass market accessibility is everything. I wonder if looking back people will rethink his contribution as actually holding things back.

It certainly seems like Meta is switching gears a bit with the Quest 3 going out to market at $500. It's going to be phenomenal value for what it is at that price still. But it's going to leave behind a significant segment of people for whom $299 was a palatable indulgence buy or gift for their children etc while $500 is not.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#295

Earlier quoted context omitted.

Maybe the headset is the next iPHone, but i doubt it rather Apple Smart Glasses that should be bred from the headset is the next iPhone. Lightweight smart glasses that do amazing things created by Apple and developers will make everyone want to own a pair of smart glasses.

A lot of people are looking for the next iPhone. My bet would be there is none in our generation and we spend the rest of our life with two kind of computing: one that fits our hand and other devices to deal with the rest. The question becomes, is this inherently better and more convenient than a laptop ? If it's not, it will stay a nice accesory, like the watch is a nice accessory.

This is incredibly hindsight biased.

The watch itself is already a phone substitute for many people and continuing to grow. Isn't wearing a small thing on the wrist better than a brick in your pocket?

Do you have any imagination about how form favors could advance or even be different?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#296

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

Do you know about this Psychedelic Cryptography Contest?

https://qri.org/blog/psycrypto-contest

The idea was to make visual content were the message can only be received while tripping.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#298

Earlier quoted context omitted.

I agree with this the most

Cool but i want and millions and millions will want smart glasses that... - That can be used to zoom in (binoculars) - Keep track and show the score of the real life fencing, ping pong, tennis, card game ,etc (Apple Score) your playing - See how a building or place looked x amount of years ago (Apple Rewind) - Go to a conference and upon meeting someone the glasses provide their name and company their with - Many man…

I think the main difference is people are currently using smart phones to book appointments, ride public transport and find their ways to public offices. Even someone with dire financials will buy a decent smartphone as they can't afford not to.

All of your examples are great, but you'd still keep a phone in your pocket while doing these activities.

Another aspect to this: most of those were better done with Google Glass, but the social discussion and Google being Google just killed it. I hope the Apple devices will bring more acceptance, but once it's there I'd see other AR makers take precedence to bring better implementations than what the Vision Pro is pointing at.

Heck, at this point the iPhone isn't even the global market leader, I'd totally see a Samsung like maker take the AR market and push it further, the same way their smartphones are actually pushing the enveloppe while iPhones and Pixels keep being the vanilla choice.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#299

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

This reminds me of the time me and some friends took LSD at a zoo. We ended up realising we were way more fascinated by the signs than any of the animials. Then ended up hysterically laughing when we realised that we were at a zoo mesmerised by everything but the things we planned to be mesmerised by

Harry Nilson once took LCD and realized when looking at the trees that they all ended in points. They are points on points and that was the point.

This was the inspiration for his part story album "The Point".

Re: Developer tools to create spatial experiences for Apple Vision Pro

#300

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

I have no doubt that Jeff Minter will be right on that ... https://www.polygon.com/23613576/jeff-minter-profile-akka-ar...

I simultaneously want Jeff Minter involved and not at the same time.

The experience would be wild but he has a habit of also releasing a lot of stuff on doomed systems. Atari Jaguar, PLaystation Vita, Nuon for example. That said when you have released like 100 games, eventually you will launch on platforms with no future.

But having Tempest come out of the walls... oh man!

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