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Coding in Vision Pro

willem.com

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Re: Coding in Vision Pro

#281
post #240
post #147

Earlier quoted context omitted.

I love this comment, I think you're completely right. What I love most about this comment is how it caused me to reflect on what I use daily and get some amount of joy from. When it comes to Apple products in particular I use an Apple Studio display at home, I use it for 10hours per day, every day, and honestly I have no complaints, it's probably one of the best bits of technology I use daily. However, it's completel…

Interesting. I have a Studio Display and it just feels like a huge compromise. There are only two 5K displays on the market that can render macOS at Retina resolution on a 27" panel: this one and the LG Ultrafine, which isn't that much cheaper. My last monitor was a 27" LG QD-OLED 144Hz 4K display. I LOVED that display, but text wasn't sharp because of the Retina resolution problem. I also have a semi-professional we…

BetterDisplay lets you set fractional resolutions for any displays on Mac. While this seems like a compromise, it lets you scale the ui to you preferred size independently of the native resolution. I use my 5k display at 85% which is a bit easier on my eyes than native 100%.

Re: Coding in Vision Pro

#282

Earlier quoted context omitted.

Yeah, I agree. I rolled my eyes when I bought the Studio Display because of the price (I got the VESA option so I also had to factor in $200 for an Ergotron LX just so I could use it the way I’d want) and I’m annoyed by its lack of power button, its garbage web camera, and the really that it has no better picture quality than the v2 LG UltraFine 5K it was replacing, despite costing $300 more, but if it broke tomorrow…

So what's the benefit of the ASD if it has no better picture quality than the LG?

You can't drive two LG 5k screens with a single cable, due to it lacking DSC support.

Re: Coding in Vision Pro

#283
post #218

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There will be an inflection point with devices like Vision Pro, where you'd rather do things you do right now with a laptop, tablet or TV in the Vision Pro instead of with those other devices. Then the other devices will be the ones gathering dust. The hard part is being able to know when that inflection point comes. But I think there's a very good chance that 10 years from now, it's already behind us.

There will be an inflection point where you’ll want all of your media to be 3D. Things you watch today in 2D you’ll want in 3D and then your old 2D television will seem like a relic of the past. The entire industry is onboard, the shift is inevitable.

That would be reasonable if there past inflections similar to that were we wanted all our media to move to the higher "dimension".

For instance we've seen the arrival of movies and tv, books became moving visual content, games expanded from boards to immersive experiences etc. But the lower dimension media never disappeared nor significantly got irrelevant. We're effectively reading more words per day than any of the previous generation, podcasts are booming, web comics etc. are thriving.

TV and movies were just an addition to the media landscape, I see AR and VR in the same light.

Re: Coding in Vision Pro

#285

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Yeah, I really like the Macbook and the iPhone, but basically everything else apple produces is pretty shit these days, even the airpods are just alright (I mean, the audio quality, design, and form factor are amazing, but they are super buggy and there are better wireless earbuds for the price). It would be a great shame if a secure, well designed, easy to use computer loaded with a custom-built, well supported unix…

Why does anyone like wireless headphones? 3 different pieces to track, have to constantly be on charge, and pricey at that. I ended up finally buying some iems

and Letshuoer S12 Pro's absolutely blow everything else away in that space and they only cost about $100. Best value in ear phones, easy.

Re: Coding in Vision Pro

#286
post #240

Earlier quoted context omitted.

Interesting. I have a Studio Display and it just feels like a huge compromise. There are only two 5K displays on the market that can render macOS at Retina resolution on a 27" panel: this one and the LG Ultrafine, which isn't that much cheaper. My last monitor was a 27" LG QD-OLED 144Hz 4K display. I LOVED that display, but text wasn't sharp because of the Retina resolution problem. I also have a semi-professional we…

macOS does support more than one “virtual” resolution, which I’d consider variable scaling. It’s admittedly less granular than Windows, but it works well enough for me. I have a 27” Acer Predator 4k120 display on my shop Mac, with the virtual resolution set to 2560x1440.

There’s only two scaling factors macOS can display at: 1x or 2x.

Anything in-between is rendering at a larger resolution and scaling it back down for the display, resulting in a non-pixel-perfect image.

Your shop Mac is rendering the UI at 5120 × 2880, then squishing that down for the Acer display. Which, apart from being more graphically demanding, ends up blurry and aliased.

What Windows does is actually just changing the pixel dimensions of the UI elements (in steps of 10% I think?), which Apple has never done.

Re: Coding in Vision Pro

#287
post #211

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

Couldn't agree more. I bought an AVP on day one to be used -exclusively- as a monitor extender for coding. It's untenable. The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair. That wouldn't be a bad coding setup, but my eye strain was pretty significant, too. I ended up returning mine. This is a necessary 1.0 to build out the app ecosystem, etc. but it's absolutely no…

I almost returned mine for that exact reason until I used it in bed before going to sleep. I have never fallen asleep faster. I know it sounds really strange that a computer strapped to my face helps me sleep but I guess something about the whole immersive environment really helps. I also don’t feel the pressure on my head when I’m lying down.

Re: Coding in Vision Pro

#288
post #274

I wonder if it might be a godsend for people who can’t work in open office plans

I sense some irony in spending extra time on commute only to put a headset that hides all the surroundings of the open office from you and immerses you in a virtual environment.

Re: Coding in Vision Pro

#289
post #133
post #79

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> Zoom calls were cool, but nobody could take the Persona seriously. This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I really feel like Apple actually just doesn’t feel it and every time they’re pushing their weird geeky ideas onto their users they loose a bit of coolness factor. And if kids decide Apple got too cringe, while someone else m…

I've never heard of memojis before...

Same, and now I feel old again : - \

Re: Coding in Vision Pro

#290

Earlier quoted context omitted.

Yeah, I agree. I rolled my eyes when I bought the Studio Display because of the price (I got the VESA option so I also had to factor in $200 for an Ergotron LX just so I could use it the way I’d want) and I’m annoyed by its lack of power button, its garbage web camera, and the really that it has no better picture quality than the v2 LG UltraFine 5K it was replacing, despite costing $300 more, but if it broke tomorrow…

Why no nano-texture?

It causes fringing around letters and stops things looking as sharp, which sort of defeats the point of having a 5k display for a lot of people.
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