Earlier quoted context omitted.
There might be an inflection point like what you describe. It's also entirely possible that this is an evolutionary dead end like the voice interfaces that were the Next Big Thing a few years ago. We've grown so accustomed to viewing technology as a steady progression of improvements that it seems natural that the thing that Apple is pushing today will be universal in 10 years, but there's no guarantee of that, and t…
My thoughts exactly. There are almost no things I do on a daily basis where I want to go through a cognitively expensive process of changing modes into an immersive experience. Even getting my laptop out and opening it and logging in feels like too much for a lot of things, and I’m glad that I can use my phone to tap out a short email while half paying attention to my lunch, commuting, etc sometimes. Maybe when they…
Coding in Vision Pro
241–250 of 465 posts
Re: Coding in Vision Pro
#242Any idea how the author was able to have multiple desktop screens? What app is he using for this? I thought it only allowed you to mirror one screen per Mac and from my experience it is quite laggy.
This is the problem(with Apple); this device, like iOS devices, is fenced off, so you cannot run vscode etc if you don’t connect a MacBook. For this device it’s actually worse than an iPad to disallow that: it’s 4x as expensive as a MacBook Air here but I cannot run most apps I want on it while that would make me buy one today. I don’t want another iPad (which I bought because it’s nice and small and great battery, b…
No, the only reason you can't run vscode is that no one has put in the effort to port it. It's a problem of financial incentives and not a problem of "fences."
Re: Coding in Vision Pro
#243Re: Coding in Vision Pro
#244Earlier quoted context omitted.
There will be an inflection point with devices like Vision Pro, where you'd rather do things you do right now with a laptop, tablet or TV in the Vision Pro instead of with those other devices. Then the other devices will be the ones gathering dust. The hard part is being able to know when that inflection point comes. But I think there's a very good chance that 10 years from now, it's already behind us.
Having something strapped to your face, that you have to put on and take off, is never going to be a substitute for working in open space unhindered.
Re: Coding in Vision Pro
#245Earlier quoted context omitted.
It's always crazy reading those kinda comments. He keeps maligning the product that he had to pay a premium for, comparing it to equivalent products that are cheaper and perform the same, yet he's still going to make his next purchase another, by his own admission, overpriced Apple product. It's mind blowing, I don't wanna reach for the low-hanging quips here but it really is like an Apple iCult type of vibe
Why “he”?
Women love apple products, but if you look at who is splurging on multiple high end apple computers with multiple monitors it's gotta be 95% male.
Re: Coding in Vision Pro
#246When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…
> More often than not, it's collecting dust on the shelf within a few months. I can't speak for the Apple Vision Pro, I'd love to try one, to be honest. But I can agree with your comment. Such has been my experience with the two headsets I own - the Meta Quest 2, which I think is really great and serves many purposes, and the PSVR 2 headset, which is phenomenal for gaming, but pretty much useless for anything else. B…
There's zero on the Quest 2/3 because it's a mobile device and it's not up to it and at least in my experience the link is not up to it either.
I'm not saying there are not some good experiences there. Several rhythm games are fun, a couple of games designed for low-power mobile devices. But the fully immersive high quality graphics games are so few an far between. If there were more I'd keep playing.
Re: Coding in Vision Pro
#247Earlier quoted context omitted.
if putting on the Vision Pro is as fast and seamless as grabbing a tablet or opening up your laptop I guess.
when it's a pair of sunglasses with the Facial Studio Code already opened to your project, in other words.
Re: Coding in Vision Pro
#248Earlier quoted context omitted.
I love this comment, I think you're completely right. What I love most about this comment is how it caused me to reflect on what I use daily and get some amount of joy from. When it comes to Apple products in particular I use an Apple Studio display at home, I use it for 10hours per day, every day, and honestly I have no complaints, it's probably one of the best bits of technology I use daily. However, it's completel…
Yeah, I agree. I rolled my eyes when I bought the Studio Display because of the price (I got the VESA option so I also had to factor in $200 for an Ergotron LX just so I could use it the way I’d want) and I’m annoyed by its lack of power button, its garbage web camera, and the really that it has no better picture quality than the v2 LG UltraFine 5K it was replacing, despite costing $300 more, but if it broke tomorrow…
Re: Coding in Vision Pro
#249Re: Coding in Vision Pro
#250Earlier quoted context omitted.
Having something strapped to your face, that you have to put on and take off, is never going to be a substitute for working in open space unhindered.
Why's that? They can get the weight down to barely more than glasses, and with good pass through video and battery improvements... You'll be pretty unencumbered. Certainly not more encumbered than being glued to your laptop on a desk.
I've not used a laptop (or computer) at a desk for decades, I prefer lying down, which works really well.
I do wish there was something between a laptop and a phone though. Interfaces need to improve or innovate, but I don't think VR headsets are the answer. I haven't even touched on the nausea.