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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#281
post #97

Earlier quoted context omitted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

It's the same argument as buying digital copies of your Music via iTunes or something vs Spotify. And we all know who won. The convenience of streaming games is too hard to give up

That sounds like an argument against Stadia, which forces you to rebuy all your games instead of just paying for the service like with GeForce Now.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#282
post #120
post #97

Earlier quoted context omitted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

IMHO, nVidia has fallen into the very definition of a monopoly - They have instituted practices where they've cornered the industry in a variety of ways through..strategies that have made them a monopoly. I choose not to give them my money for this reason right now. I have no doubt they will redeem themselves, but right now, I'm not excited about supporting them. (Yes, my $10 a month doesn't have an effect, but meh)

Google is 10x worse though.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#283
post #159

Earlier quoted context omitted.

I want to play it on a Mac so I don't think VP9 hardware decoding is an option for me.

I play on mac, I just installed the Stadia+ chrome extension and it told me I was using vp9, though maybe not hardware decoded? I don't really have a way to verify that for you though.

I don't think hardware VP9 decoding, and therefore 4K, is available on a Mac.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#284
post #121

It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games. I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life. [1] https://www.thegamer.com/cyberpunk-2077-…

I disagree. I personally prefer first person in games, and first person only games. My steam library is almost completely dominated by first person games... but some games clearly have been built for a certain perspective, wether that is first or third, and I consider cyberpunk to be one of them made for first person. Especially when it comes to multiplayer, thirdperson is so often abused as a mechanic, and there are…

Thanks, and yes, it is totally annoying. There's tons of games I'd love to actually play but just can't.

By the way, I agree with your assessment that some games are simply better suited for a first person perspective. I don't know if I perhaps created a wrong impression before, but I have never said that game devs should change their designs just so folks like myself can play all games under the sun (although jumping through hoops to tailor to small minorities is very much en vogue these days in other fields).

For Cyberpunk 2077 specifically, it's just a bit disappointing for me personally because I am a huge fan of The Witcher, and I'm sure a sci-fi RPG story could have been told using a similar mechanic. But, yes, it would have been a different game -- sadly, one that I could have actually played.

I also liked the old Resident Evil titles, and that series has now turned to first person too. O tempora, o mores!

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#285
post #73

I've always wondered. Games usually have pretty low kernel access. What doesn anti-cheat do to detect its not running in native Windows, assuming we ignore the outright obvious signs that may be able to be obfuscated Ditto for UWP. Seems destined to stay Win10 Only

Anti-cheat goes pretty deep, actually: some games, such as Valorant and R6, do VM detection as part of their anti-cheat checks.

I had the distinct displeasure of running into Riot Vanguard (Valorant's anti-cheat engine) just yesterday. I had to start fiddling with bcdedit to get my install of Windows 'compliant' enough for it to even activate. Monstrously invasive in my opinion.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#286

Earlier quoted context omitted.

> some mythical special sauce unable to work on Linux I think it's the other way around, if you have a software company full of Windows and console programmers, you now need to get some of them to learn how to build and deploy a binary Linux app that runs on all major Linux distros and configurations, or you need to hire some who already can. How many game engine/deploy developer salaries can you afford on the income…

there was last time an appimage thing where they packaged a specific working wine and it should work everywhere all the time

According to ProtonDB, 40% of the top 10 games are "borked". So if Proton is a serious attempt at making everything work, why do 40% of the top 10 games still not work at all? Clearly there are some Windows APIs which WINE/Proton can't emulate yet. So now your developers have to specifically avoid those syscalls and system libraries. What if a third-party library you want to use uses those syscalls? Now you need to work with the vendor to get them changed. Okay... as if that isn't bad enough... Only 20% of the top 10 games are "gold" meaning they work 100% correctly, with some tweaks. Okay, so now you have to tell users what those tweaks are, or they might refund. Never mess with an angry Linux user! And then, 20% of games work "okay" meaning there are glitches that don't affect gameplay. But... you now have to field support calls from users who see these glitches and think their game is borked. And if you're wondering why I went with the "top 10" list and not the "top hundred", it's because most Linux gamers I've seen complaining about the lack of Linux ports are complaining about the AAA top 10 games, not the simplistic 2D tower defense games. Packaging a game that already works great in Proton is beside the point.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#287

Earlier quoted context omitted.

Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.

What does that mean? I have an RX5700 card in my Linux computer. I'm not very interested in benchmarks but it works well so far. I mostly play simple games like Dead Cells, Caves of Qud and such.

It means nothing at all for gaming. The 5700/xt is a very good card for gaming on linux.

Where it fails is things that use the compute functions (not vulkan) like blender and many neural network tools. Basically AMDs version of cuda called ROCm. They only support ROCm on a few of their cards while nvidia has cuda on everything on day one.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#289
post #192

Earlier quoted context omitted.

> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. The only good reason for not supporting linux are the drivers. And they will change more with t…

> That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. Looks at old Linux binaries not running because of glibc incompatibility or dependency version mismatch. There is a mountainful of valid complaints for Microsoft, but SXS is one of those "its the least worst but realistic solution" to dependency hell. Someone saying that they are running old Linux libraries (without rec…

But there is now an actual solution to dependency hell: nix and guix deterministic build tools.

Though I agree with you that binary compatibility itself is/was not that stable on linux as it was on windows.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#290
post #284

Earlier quoted context omitted.

I disagree. I personally prefer first person in games, and first person only games. My steam library is almost completely dominated by first person games... but some games clearly have been built for a certain perspective, wether that is first or third, and I consider cyberpunk to be one of them made for first person. Especially when it comes to multiplayer, thirdperson is so often abused as a mechanic, and there are…

Thanks, and yes, it is totally annoying. There's tons of games I'd love to actually play but just can't. By the way, I agree with your assessment that some games are simply better suited for a first person perspective. I don't know if I perhaps created a wrong impression before, but I have never said that game devs should change their designs just so folks like myself can play all games under the sun (although jumpin…

Maybe mods will make it a reality in cyberpunk soon enough. I know that I,ve been planning on trying a witcher 3 playthrough with the first person mod.
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