Earlier quoted context omitted.
Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.
It's the same argument as buying digital copies of your Music via iTunes or something vs Spotify. And we all know who won. The convenience of streaming games is too hard to give up
Cyberpunk 2077 runs on Linux through the Proton compatibility layer
281–290 of 320 posts
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#282Earlier quoted context omitted.
Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.
IMHO, nVidia has fallen into the very definition of a monopoly - They have instituted practices where they've cornered the industry in a variety of ways through..strategies that have made them a monopoly. I choose not to give them my money for this reason right now. I have no doubt they will redeem themselves, but right now, I'm not excited about supporting them. (Yes, my $10 a month doesn't have an effect, but meh)
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#283Earlier quoted context omitted.
I want to play it on a Mac so I don't think VP9 hardware decoding is an option for me.
I play on mac, I just installed the Stadia+ chrome extension and it told me I was using vp9, though maybe not hardware decoded? I don't really have a way to verify that for you though.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#284It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games. I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life. [1] https://www.thegamer.com/cyberpunk-2077-…
I disagree. I personally prefer first person in games, and first person only games. My steam library is almost completely dominated by first person games... but some games clearly have been built for a certain perspective, wether that is first or third, and I consider cyberpunk to be one of them made for first person. Especially when it comes to multiplayer, thirdperson is so often abused as a mechanic, and there are…
By the way, I agree with your assessment that some games are simply better suited for a first person perspective. I don't know if I perhaps created a wrong impression before, but I have never said that game devs should change their designs just so folks like myself can play all games under the sun (although jumping through hoops to tailor to small minorities is very much en vogue these days in other fields).
For Cyberpunk 2077 specifically, it's just a bit disappointing for me personally because I am a huge fan of The Witcher, and I'm sure a sci-fi RPG story could have been told using a similar mechanic. But, yes, it would have been a different game -- sadly, one that I could have actually played.
I also liked the old Resident Evil titles, and that series has now turned to first person too. O tempora, o mores!
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#285I've always wondered. Games usually have pretty low kernel access. What doesn anti-cheat do to detect its not running in native Windows, assuming we ignore the outright obvious signs that may be able to be obfuscated Ditto for UWP. Seems destined to stay Win10 Only
Anti-cheat goes pretty deep, actually: some games, such as Valorant and R6, do VM detection as part of their anti-cheat checks.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#286Earlier quoted context omitted.
> some mythical special sauce unable to work on Linux I think it's the other way around, if you have a software company full of Windows and console programmers, you now need to get some of them to learn how to build and deploy a binary Linux app that runs on all major Linux distros and configurations, or you need to hire some who already can. How many game engine/deploy developer salaries can you afford on the income…
there was last time an appimage thing where they packaged a specific working wine and it should work everywhere all the time
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#287Earlier quoted context omitted.
Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.
What does that mean? I have an RX5700 card in my Linux computer. I'm not very interested in benchmarks but it works well so far. I mostly play simple games like Dead Cells, Caves of Qud and such.
Where it fails is things that use the compute functions (not vulkan) like blender and many neural network tools. Basically AMDs version of cuda called ROCm. They only support ROCm on a few of their cards while nvidia has cuda on everything on day one.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#288Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#289Earlier quoted context omitted.
> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. The only good reason for not supporting linux are the drivers. And they will change more with t…
> That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. Looks at old Linux binaries not running because of glibc incompatibility or dependency version mismatch. There is a mountainful of valid complaints for Microsoft, but SXS is one of those "its the least worst but realistic solution" to dependency hell. Someone saying that they are running old Linux libraries (without rec…
Though I agree with you that binary compatibility itself is/was not that stable on linux as it was on windows.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#290Earlier quoted context omitted.
I disagree. I personally prefer first person in games, and first person only games. My steam library is almost completely dominated by first person games... but some games clearly have been built for a certain perspective, wether that is first or third, and I consider cyberpunk to be one of them made for first person. Especially when it comes to multiplayer, thirdperson is so often abused as a mechanic, and there are…
Thanks, and yes, it is totally annoying. There's tons of games I'd love to actually play but just can't. By the way, I agree with your assessment that some games are simply better suited for a first person perspective. I don't know if I perhaps created a wrong impression before, but I have never said that game devs should change their designs just so folks like myself can play all games under the sun (although jumpin…