Earlier quoted context omitted.
It works surprisingly well but not great for FPS. I can't recommend the shield enough though. The thing is 2 years old still gets constant updates. I have it streaming 4k HDR content off server and it works great.
I wanted to use it as a Plex client and a retro video gaming machine.
Stadia Founder's Edition
281–290 of 424 posts
Re: Stadia Founder's Edition
#282Earlier quoted context omitted.
the costs of distributing Stadia games far outweigh the costs Games are just another form of media. YouTube costs Google a ton of money. But the control over media, virality, discovery, and advertisement is worth it to them. So has it been for video. So it shall be for games.
YouTube is profitable and brought an estimated 15 billion in revenue for Google last year. It’s not operational because of some other motive, it’s operational because it’s successful. The same can’t be said for this new business model. The entire point of the comment you’re replying to is that Google doesn’t have a good track record of letting products that don’t make them money live.
Through ad revenue?
The entire point of the comment you’re replying to is that Google doesn’t have a good track record of letting products that don’t make them money live.
Not exactly. I thought the point of YouTube was to control media to control ad revenue. If Google is now directly makes ad revenue off of YouTube, that doesn't contradict my position. It means they're more successful and farther along than I was aware of.
Re: Stadia Founder's Edition
#283Earlier quoted context omitted.
I don't think it's as hard as you'd imagine. Gamers are the craziest of early adopters and tech enthusiasts. They'll flock to you if you give them a great product. Unlike other areas (messaging, social media), you don't need the critical mass to have a successful product especially with cross-play becoming more and more common/acceptable. Even if you need the critical mass, it's much easier to get it with a great pro…
Go on a number of the gaming subreddit and you’ll see Stadia is being met with distaste and hesitation. Gamers are increasingly tiring of the games-as-a-service model, and this is a step even further in that direction. Personally I think this will have the same lifetime as a lot of other google products: it’ll launch, have some success, and then be killed unceremoniously a couple of years down the line.
1) software as a service
2) streaming music
3) streaming video
4) digital games
There just isn't enough people caring about physically owning something these days.
Re: Stadia Founder's Edition
#284Earlier quoted context omitted.
the costs of distributing Stadia games far outweigh the costs Games are just another form of media. YouTube costs Google a ton of money. But the control over media, virality, discovery, and advertisement is worth it to them. So has it been for video. So it shall be for games.
Google bought YouTube when it already dominated the video sharing market. Stadia might not dominate the gaming market in a couple years. Google likes to kill products that don't consume all, at least, that's what it looks like to me.
Re: Stadia Founder's Edition
#285Anyone know of a "how will Stadia perform on my ISP" check (all I see is a bandwidth check, which is not the same)? I'm not expecting anything (I'm on average 50ms ping to servers, 120ms ping if you include processing on the remote end), but it would be good to have confirmation. I'm also disappointed by the dramatic extension of the "you don't own the games you buy", since there's not even an option to download the…
Check out Fast.com. If your loaded latency numbers are high, it's possible you won't do well with Stadia. The best test is going to be using it. There are too many factors to have a good predictive test.
Re: Stadia Founder's Edition
#286As a (slightly) more than casual gamer, this is a hard sell. I have a deep catalog of games in Steam & GOG, and having to re-purchase them is a non-starter, especially given alternative streaming services that let me use my back catalog. It's even more surprising that Google doesn't have some way of accounting for this because GOG does: at least for a limited selection of games, GOG let's you link to Steam and get th…
Re: Stadia Founder's Edition
#287I don't know why people aren't more concerned with the fact these giant companies are so large that they're able to take over entire markets extremely easily. I keep hearing "man, this by Google is absolutely awesome!" but it's getting more and more to the point where Google is taking over markets... It's getting concerning when silicon valley companies are getting large enough to be their own governments, with their…
The product isn't set to launch for another half a year. How can you claim that it is already "taking over the market"?
Re: Stadia Founder's Edition
#288Earlier quoted context omitted.
You can buy the game and use Stadia without subscription. You are capped at 1080p though.
1080p games should be able to run on a low spec PC. Why not buying the actual game?
What kinda of cost are we talking about when you say "low spec"?
Re: Stadia Founder's Edition
#289Anyone know of a "how will Stadia perform on my ISP" check (all I see is a bandwidth check, which is not the same)? I'm not expecting anything (I'm on average 50ms ping to servers, 120ms ping if you include processing on the remote end), but it would be good to have confirmation. I'm also disappointed by the dramatic extension of the "you don't own the games you buy", since there's not even an option to download the…
I’m in Australia, so precluding anything else, our terrible internet means this product is more or less dead in the water for me.
Re: Stadia Founder's Edition
#290Earlier quoted context omitted.
You can only play them offline as long as it can check in to Steam every few days. If (once) Steam is turned off, it will no longer be able to do that.
Can Stadia be offline?