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Antirender: remove the glossy shine on architectural renderings

antirender.com

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Re: Antirender: remove the glossy shine on architectural renderings

#271

Earlier quoted context omitted.

thanks for helping people to lie

Geez, I'm reminded of a business student's idea of "Uber for photoshoppers" (this is ~20 years ago): you upload your picture, you say what you want changed, and I guess you pick which photoshopper's work looks convincing from a marketplace of them... He had a website, and the sample pic is a girl lying on her back, and in the "after" picture she's wearing a bigger cup-size..

This is intentionally much narrower: no custom requests, no creative edits. It only does technical corrections that photographers already apply (lighting, white balance, perspective, sharpness).

Think more automated Lightroom than crowdsourced Photoshop.

Re: Antirender: remove the glossy shine on architectural renderings

#272
post #59

Earlier quoted context omitted.

Apart from some lucky places, most of the world cities looks like this or worse.

That is something I've found over the years with traveling. You watch a bunch of travel videos and think the place you're visiting is going to be so different but its just the same overcast sky and ocean and washed out color palette as home. Once you remove all the filters, color correction, and drone shots from influencer travel videos a lot of places look the same IRL.

Try visiting Przemysl or Lviv. Stunningly beautiful.

Re: Antirender: remove the glossy shine on architectural renderings

#273
post #116

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I played it with my wife on the couch over many winters evenings, and then ten years later played it with my daughter. Good times. Reminded me of playing Sierra games as a kid.

Same here, though no kids yet. I bought the soundtrack on vinyl (by Tomáš Dvořák, aka Floex), then got a record player, aaaand ended up accumulating a ton of records since then. I still play that record though, it never gets old. The other game that we enjoyed in a very similar way is Primordia [1]. Named our first cat Crispin afterwards. You will probably enjoy Boxville [2]; it's very much Machinarium-inspired. Its…

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Re: Antirender: remove the glossy shine on architectural renderings

#275
post #116

Earlier quoted context omitted.

I played it with my wife on the couch over many winters evenings, and then ten years later played it with my daughter. Good times. Reminded me of playing Sierra games as a kid.

Same here, though no kids yet. I bought the soundtrack on vinyl (by Tomáš Dvořák, aka Floex), then got a record player, aaaand ended up accumulating a ton of records since then. I still play that record though, it never gets old. The other game that we enjoyed in a very similar way is Primordia [1]. Named our first cat Crispin afterwards. You will probably enjoy Boxville [2]; it's very much Machinarium-inspired. Its…

There’s also an album called Machinarium Remixed, which is the original soundtrack made into slightly more energetic/EDM tracks. Really good stuff.

Re: Antirender: remove the glossy shine on architectural renderings

#276
post #2

Wow, someone finally made Poland-filter. It all looks exactly like I'm used to.

Pretty much any place with brutalist architecture, really. I'll happily take pretty much any revival or classical style over "modern" or brutalist style. There's nothing more depressing than walking by beautiful historic old buildings only to turn a corner and see a monstrosity of concrete and glass somehow reaching the epitome of bland and uninviting.

Hard disagree. This is what brutalism looks like in sunny, subtropical Brisbane, Australia: https://commons.wikimedia.org/wiki/File:QPAC_Exterior.jpg

If the straight concrete isn’t your thing, they’re also currently extending it with a glasshouse: https://www.snohetta.com/projects/queensland-performing-arts...

Re: Antirender: remove the glossy shine on architectural renderings

#277
post #113
post #59

Earlier quoted context omitted.

Apart from some lucky places, most of the world cities looks like this or worse.

Singapore does actually look like the renders. By and large.

Most of Singapore looks like the Soviet Union: https://www.google.com/maps/@1.3756813,103.9459007,3a,90y,26...

Sun/Light has a lot to do with it. The place linked looks fine/tolerable but put that in the northern of Europe/America and you'll looking at the edge of depression (at least for myself).

Re: Antirender: remove the glossy shine on architectural renderings

#278

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

You could let users import their own Google api key...

Re: Antirender: remove the glossy shine on architectural renderings

#279

Earlier quoted context omitted.

> How do we ensure that we don’t enter the failure mode of “not enough necessities get made”? Pay higher when someone does things. UBI + income. If you want to live better, try doing something that will bring you money, but if you fail, you can still live and try something other next time. Current model: if you try something and fail, you are homeless and starving.

Failing -> homeless and starving is a failure mode at the level of the individual. That’s not good, but failure modes of the entire structure are higher priority and the two don’t really compare apples to apples. Capitalism (absent corruption) is actually sort of cleverly recursive there because financial destitution by definition cannot affect producers of vital goods, because the act of producing vital goods is pre…

> financial destitution by definition cannot affect producers of vital goods

This is why people who work critical jobs never go hungry.

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