Earlier quoted context omitted.
Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.
> on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been. Super small nit (or info tidbit), but it doesn't take away from your overall message regarding production and scene scale. Pixar does not and has not used Maya as the primary studio application, it's really only used for asset modeling and some minor shading tasks like UV generation and some Ptex painting. The ac…
> Presto, which is an in-house tool Pixar has developed
> Dreamworks is similar with their tool, Presto, IIRC.
I guessed that's a typo though and yeah, the Dreamworks animation tool is called Premo.