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Blender 5.0

blender.org

91–100 of 377 posts

Re: Blender 5.0

#91
So...... was there ever a resolution with that persistent incompatibility in ROCm/certain AMD drivers and Cycles that made it impossible to render in almost every version of blender? As in, it literally doesn't even detect the GPU outside of eevee

Re: Blender 5.0

#92

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

Re: Blender 5.0

#93

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

> It has rendered Maya nearly obsolete.

really? I haven't done 3D rendering in a long time, admittedly, but back then Maya and Lightwave were miles ahead of Blender. Rhino3D too. Even 3DSMax was better. Lightwave seems to have sadly fallen off (unfortunately, IMO it was the best at one point, had excellent ray tracing). I didn't really Blender had come such a long way -- that's great.

Since you mention niches: Adobe InDesign has no OSS competition at all, and Illustrator is still much better than Inkscape.

Re: Blender 5.0

#94
post #82
post #26

I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get sta…

agreed! take a look at https://Plasticity.xyz . It's not open-source, but it's got a small, highly dedicated team behind it. It's built on Solidworks' kernel, so it's quite robust. Also take a look at solverspace, caligula, FreeCAD, ...

* Node-locked (up to 2 machines)

Hard nope.

Re: Blender 5.0

#95

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Video editing? Adobe has set themselves up for failure there, everyone wants an alternative

Davinci Resolve is probably competitive with Premiere, but while free it's not actually open source. But either a viable competitor catching up or Davinci publishing the code could change that fast

Re: Blender 5.0

#96
post #92

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

The studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article:

https://www.blender.org/user-stories/japanese-anime-studio-k...

Re: Blender 5.0

#97
post #92

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

[deleted]

Re: Blender 5.0

#98

Earlier quoted context omitted.

My main goal is to reproduce the floor plan of my house, so I can figure out how to best layout the furniture.

I like using paper and cardboard for this, dollhouse style, much easier to move things around and visualize that way and more fun than clicking a mouse to boot :^) Inkscape is good for typing dimensions into rectangles tho

This was my plan B. I do have a scale I can use for it.

I’ll check out Inkscape as well. I’ve tried using some raster graphics in the past, but I couldn’t type dimensions and had to use the rules and guides with snapping. It mostly worked, but was a bit annoying.

Re: Blender 5.0

#99
post #92

Earlier quoted context omitted.

Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

The studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article: https://www.blender.org/user-stories/japanese-anime-studio-k...

The fact you can point out specific examples of when Blender is used says a lot. It tells me it is the exception.

Re: Blender 5.0

#100
post #92

Earlier quoted context omitted.

Let's not get ahead of ourselves, Blender has done far better than most open source software but Maya is still very much the industry standard. I don't think we can realistically say that Maya is beaten until Blender is battle-proven to the same degree, on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

The studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article: https://www.blender.org/user-stories/japanese-anime-studio-k...

That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.
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