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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#272

Earlier quoted context omitted.

> having those concepts matching to real world objects helped immensely A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense. I'll hold of judgement of "Liquid Glass" until I've seen and used, but I don't feel like it's necessary. It's certainly not "the biggest" design update ever. System 9 to M…

> A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense This reasoning never made a ton of sense to me. Gen Z don't use devices with knobs and buttons anymore, therefore we should all design our interface elements to look like nothing in particular? If you give someone young and tech savvy a digit…

The classic example is the save icon being a floppy disk. Older people understand the history, and young people figure it out, even if they don’t know the history.

Computers are full of these things though. The Shift key is a reference back to how typewriters worked. We didn’t change the name of the key, because nothing physically shifts anymore. Most don’t know what it means historically, but they still know what it does on their computer.

I’ll all for bringing skeuomorphism back.

Re: Apple introduces a universal design across platforms

#273
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

It is, once again, designing interfaces based on "vibes" instead of science or principles or used feedback, optimising for looking good on screenshots and marketing materials and not for actual usability or user friendly was. With "vibes" here standing for whatever some SV asshole thinks it's cool and modern. Alegria, flat design, pastel colors, or unholy amounts of whitespace. It's been the story of the last 15 year…

> , designing interfaces based on "vibes" instead of science or principles or used feedback

Well, this is what Apple does, and the reason I hate their devices with a passion. It always was style over substance.

Re: Apple introduces a universal design across platforms

#274
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.

These transparency effects have been in macOS, ipadOS, iOS, and tvOS for years though?

Re: Apple introduces a universal design across platforms

#275

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

Just because we can doesn't mean we should. Using this new design language as an example, things are now harder to read, identify, and understand. That's a huge loss to productivity and ease of use.

> things are now harder to read, identify, and understand

What makes you think that? Do you have a specific example from the keynote in mind?

There must be something since you've never actually used this design system yourself. Or is this just your pre-judgement?

Re: Apple introduces a universal design across platforms

#276

Can they fire all their designers and Cook? And go back to Mac OS the most easily usable GUI? I don't want to watch Avatar XXXVI when I pick up my phone to check my messages.

Cook added 2 trillion (more?) in market cap. Cook stays.

He collected 2tr in rent

Re: Apple introduces a universal design across platforms

#277
I wonder how long this will take to trickle down into webdev, automotive dashboards, embedded systems, and every other thing with a GUI? It's probably already happening.

p.s. If you like Aqua, you might enjoy playing around this open source glass rendering CSS library: https://www.specularcss.org/#materials/glass

Re: Apple introduces a universal design across platforms

#279
post #268

Earlier quoted context omitted.

It is, once again, designing interfaces based on "vibes" instead of science or principles or used feedback, optimising for looking good on screenshots and marketing materials and not for actual usability or user friendly was. With "vibes" here standing for whatever some SV asshole thinks it's cool and modern. Alegria, flat design, pastel colors, or unholy amounts of whitespace. It's been the story of the last 15 year…

Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc? You've already judged the system as only good for "looking good on screenshots and marketing materials" when you haven't even seen anything other than the announcement.

> Do you really think that Apple, of all companies, did a cross-platform UI refresh based entirely on vibes without considering user taste, usability, accessibility, etc?

We are talking about the same company that to make a the MCP a little bit thinner released that crap with only two USBC ports, forcing everyone to carry fucking dongles everywhere.

And let's not forget that awful butterfly keyboard.

So much usability, so much accessibility. No vibes, no sir.

Re: Apple introduces a universal design across platforms

#280
post #126

Why, why, why, do all the Apple announcements have the exact same ASIMO stiff hand gestures? Hostage videos have more fluidity.

thought the same, how on earth did they think this looks like a smooth presentation. Almost like he doesn't believe what he's saying

It is so fake and scripted it makes generated videos look extremely realistic and natural.
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