This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…
Equinox.space
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Re: Equinox.space
#272Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
I was concerned that it would continue after the warp, because I knew I would not have been able to stop playing. 100% pure fun while it lasted.
Re: Equinox.space
#273Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
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#278I noticed something: The player character feels really tall to me. Or perhaps the doors are short? I subconsciously kept looking downward. I'm not a particularly tall person, but I don't remember feeling this way in a game before.
Has anyone had a similar experience?
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#279Re: Equinox.space
#280And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like.
It's built with babylonjs?