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Developer tools to create spatial experiences for Apple Vision Pro

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271–280 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#271

Earlier quoted context omitted.

So we're supposed to get excited about our future Brave New World?

That depends on your view of VR entertainment and Las Vegas-style (adult) attractions. The Vision Pro was showcased with Disney as a content partner. While Disney has historically featured "family friendly" entertainment, there is definitely a market for adult entertainment that the Vision Pro could excel in. Is it "an exciting Las Vegas adventure in the privacy of your home" or "a lonely person in a dark room trying…

You're the Hiro Protagonist of your own story -- Y Not Both?

FWIW, my take is that this is yet another "slippery" media [0] and will mutate to whatever form brings its creators the most succe$$

[0] https://www.robinsloan.com/newsletters/visions/

Re: Developer tools to create spatial experiences for Apple Vision Pro

#273
post #93

Earlier quoted context omitted.

Part of the magic is the eye tracking and exterior cameras tracking hands. Without those, I don’t see how what you suggest would be very helpful

Surely not every app will use the hand and eye tracking. Let the user attach a pair of mouses (one for eyes, one for hand). > Next month, Apple will open developer labs in Cupertino, London, Munich, Shanghai, Singapore, and Tokyo It can be pretty janky and still be more convenient than traveling to one of six cities.

I'm assuming that in the long run the idea is that if you're developing for the platform you own one (or your company does). The labs are a bridge for the first batch of developers, not Apple's long-term plan.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#274
post #262
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

Have been taking piano lessons for almost a decade now (very committed), I can tell you most piano teachers are not going to care about this kind of gimmicks. Most teachers don't even want to bother with online lessons over Zoom or whatever -- you either go to their home for lessons on a real acoustic piano or you don't have lessons. Only the most eccentric teacher is going to spend $3.5K on this toy and expect their…

you completely missed the point of that comment

Re: Developer tools to create spatial experiences for Apple Vision Pro

#275
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

Vermillion is the best app in this space I think. I get to paint with oil paints, and have nothing to clean up and no major expenses like buying more paint.

And with a browser in place, I can watch painting tutorials while actually painting, and not worry that I dont own a specific brush or other tool.

It's awesome. It's on Steam for anything that supports SteamVR or PCVR, and on the Quest store for Meta devices.

https://vermillion-vr.com

Re: Developer tools to create spatial experiences for Apple Vision Pro

#276
post #262
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

Have been taking piano lessons for almost a decade now (very committed), I can tell you most piano teachers are not going to care about this kind of gimmicks. Most teachers don't even want to bother with online lessons over Zoom or whatever -- you either go to their home for lessons on a real acoustic piano or you don't have lessons. Only the most eccentric teacher is going to spend $3.5K on this toy and expect their…

I think the idea is that a well made app in this domain would make the human teacher redundant.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#277
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

I'm an AR skeptic but I appreciated Benedict Evans's take on Apple's strategy here:

> Meta, today, has roughly the right price and is working forward to the right device: Apple has started with the right device and will work back to the right price. Meta is trying to catalyse an ecosystem while we wait for the right hardware — Apple is trying to catalyse an ecosystem while we wait for the right price. So the Vision is a device pulled forward from years into the future, at a price that reflects that. It’s as though Apple had decided to sell the 2007 iPhone in 2002 — what would the price have been?

https://www.ben-evans.com/benedictevans/2023/6/15/vision-pro

Re: Developer tools to create spatial experiences for Apple Vision Pro

#278

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise.

Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, that they had compititors that had better products but to Microsofts luck, could never get a foothold in the market.

Maybe Apple Vision is the future but it could also just end up as another path not taken on the trash heap of history. Time will tell.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#279
post #84

Earlier quoted context omitted.

If you're actually interested in working on combining psychedelics with VR, here's a lab doing exactly that, which is currently hiring: https://www.intangiblerealitieslab.org/join-us It is academic work though, so the salary is not very competitive.

Indeed, it doesn't seem competitive even for academia. 36k euros is just above EU minimum wage, I think.

It's low for a tech job, but not even near minimum wage, and some countries doesn't even have minimum wage in Europe.

https://en.wikipedia.org/wiki/List_of_European_Union_member_...

Re: Developer tools to create spatial experiences for Apple Vision Pro

#280

Earlier quoted context omitted.

My first computer (bought my parents) in 1986 was an enhanced 128K Apple //e with Duo disk drives and green screen monitor and a dot matrix printer. It was about $3K in all in 1986 dollars. My second computer I got for a graduation gift was a Mac LCII with 10MB RAM with a 512x384 12 inch monitor a LaserWriter LS printer, an Apple //e daughter card, a 5-1/4 inch drive for the card and a copy of SoftPC. It was $4000 -…

Your computers were tools for building... anything, and the manufacturers (especially Apple back then) actually educated, promoted and rewarded amazing things. This is a consumer device tightly coupled to the most restrictive ecosystem we've ever seen. Doesn't seem like a hackers' playground.

You know, open-mindedness and being curious about new things is part of the hacker ethos. If you are dismissing something without even experiencing it, based on nothing other than preconceived notions about it, maybe you aren’t really a hacker in the true sense of the word? Just a thought.
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