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Hands-On with Microsoft's New Holographic Goggles

wired.com

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Re: Hands-On with Microsoft's New Holographic Goggles

#261
post #241

Earlier quoted context omitted.

I really hope they get the accurate tracking and depth and getting objects to "stick" where they belong in 3d space correctly, without moving out of place or floating in a wrong way, with quick head movement. If they can do that, most of the battle is won and it will be amazing. Edit: although, of course they'll need some intelligence on the surroundings to identify surfaces and stuff. But imagine like re-decorating…

They didnt, otherwise they would show you eye view instead of third person impression of what its supposed to look like to the user. Most likely it suffers the same shaky snap laggy tracking like every other AR setup.

But they showed footage "through the eyes of the wearer" and they let press have a hands on demonstration, so it's not like they can really fake anything.

I did see a tiny bit of judder in the footage that was supposed to be exactly what the person wearing the glasses would see, but it was hard to tell.

Re: Hands-On with Microsoft's New Holographic Goggles

#262
post #172
post #142

Earlier quoted context omitted.

If you pause at 9 seconds in and check out the rig they're using to film the feed where the virtual objects are visible, it looks as though they are using the same lenses that are on the goggles to display the virtual objects in front of what the camera is recording. So I would bet that what we are seeing in the video is exactly what the user is seeing and not something added on the fly by other means.

That is amazing. So you have two (or more) people that hook into the same "scene", with the kick being that they see it from a different angle. Wow, very nice.

http://technicalillusions.com/

Re: Hands-On with Microsoft's New Holographic Goggles

#263

So many questions. I can understand light reflecting into the eye from a microdisplay (using the same principle as a car HUD), but are they actually creating opaque imagery as well? How is that physically possible? Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough lea…

In the picture of the marscape in the article, you can faintly see an ordinary room overlaid on the marscape (most visible in the up-left part of the graphic). I took that to possibly mean that the holograms were transparent, not opaque. Or maybe they're just trying to indicate the unreality of the marscape.

Its marketing, artistic rendition, mockup of what its supposed to look like in 3 years. Just like Project Natal had no lag and super hi resolution.

Or do you believe they somehow manage to project fullHD per eye with perfect tracking?

Re: Hands-On with Microsoft's New Holographic Goggles

#264

Earlier quoted context omitted.

I think this type of AR / holographic technology has many, many more potential real-world applications than VR. With VR, you're shutting yourself off from the outside world. Here, you're enhancing the outside world with technology. You still get to interact with others. Using HoloLens doesn't stop you from doing almost anything. What I'm curious to find out is whether HoloLens will run into the same core problem as G…

It's hard to understand how AR / holographic technology could help people in their day-to-day life. There are a zillion potential uses, but all of them seem extremely complicated and hard to pull off. Take the example of fixing your car. For example, performing your own oil change, or replacing your alternator. That seems like a perfect use case for holo, right? The goggles would tell you what needs to be done and wh…

I don't know about the consumer market, but I can think of numerous commercial applications.

Sony currently sell an HMD for surgical use, allowing for comfortable and convenient viewing of video from endoscopic cameras. A practical translucent HMD would be extremely valuable in surgical procedures guided by x-ray or ultrasonic imagery.

To give a trivial and easily-implementable example, I would have bought Google Glass without hesitation if it integrated with my electronics test equipment. Being able to view data from an oscilloscope or logic analyser without taking my eyes off the PCB would be a boon. PCBs are designed with fiducial markers as a necessary part of manufacture, and machine vision is already used extensively in many aspects of electronics manufacture and repair; It would be relatively straightforward to overlay all sorts of data that would be enormously useful to technicians and engineers.

Stereoscopic and volumetric displays are used extensively in petroleum and mining geophysics; This equipment is currently relatively niche due to extremely high cost, but could be used in a much greater range of geoinformation applications if costs fell.

Re: Hands-On with Microsoft's New Holographic Goggles

#265
post #231

Earlier quoted context omitted.

This is actually a relatively silly use case for this. A lot of the actual difficult things that a mechanic can do for you usually involve more strength than you have. Or just experience in actually working with things that they can't see. Now, a mechanic using this to "see" things that are actually in control of a remote robot? Pretty cool. Showing you the thing that is right in front of you? Cute, but ultimately si…

Yeah, I'm just not sure that I buy the idea that there's a big market for an expert coaching you through doing repairs via AR goggles. How exactly does this work? You still need to pay for an expert's time -- in fact, you probably need to pay more for it, because the expert is probably faster to do a thing than to explain the thing to you and then you do it. Also, the expert now needs to be someone with these additio…

At any given time there are probably thousands of car mechanic experts sitting idle

Re: Hands-On with Microsoft's New Holographic Goggles

#266

I tuned out when I read this: "Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit)." I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s. This sounds like a puf…

For that matter, what sensor can produce terabytes of data per second?

Re: Hands-On with Microsoft's New Holographic Goggles

#267
post #211

Earlier quoted context omitted.

It also just didn't work that well. Poor battery life, uninspiring apps.

This has become forgotten as the public perception of Glass became dominated by the whole "glassholes" phenomenon, but the Explorer Program was supposed to demonstrate that people could think up these kind of amazing life-altering apps that proved the utility of bothering to wear Glass. They didn't. Years later, the reason to wear Glass remained "take pictures/videos hands free and shave 3 seconds off the time it tak…

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Re: Hands-On with Microsoft's New Holographic Goggles

#268
post #211

Earlier quoted context omitted.

It also just didn't work that well. Poor battery life, uninspiring apps.

This has become forgotten as the public perception of Glass became dominated by the whole "glassholes" phenomenon, but the Explorer Program was supposed to demonstrate that people could think up these kind of amazing life-altering apps that proved the utility of bothering to wear Glass. They didn't. Years later, the reason to wear Glass remained "take pictures/videos hands free and shave 3 seconds off the time it tak…

I think it's hard to say whether nobody used it because there were no killer apps, or whether there are were no killer apps because no one wanted to use it.

Re: Hands-On with Microsoft's New Holographic Goggles

#269
post #105

Earlier quoted context omitted.

I think the 'depending on the resolution' is key. Its not really a matter of software to me, its whether or not the hardware can deliver the necessary resolution to replace a monitor that's typically 1.5ft from your face. If you can break the dam by executing on the hardware the software will flow. (I wonder how Hololens compares to Magic Leap's technology.) I think it would be very cool to just have 3 tripods on you…

Thinking about how our eyes really work - you don't need the same resolution. You only need proper eye tracking and the right amount of resolution in the center of your vision (or wherever). You only need it to render what you are looking at - I'm sitting about 2 feet away from a 27 inch screen.... I'm never looking at the entire thing in such a way that I need all that detail at every point. Sure, I need it to be th…

problem with eye tracking is saccades

'can respond at frequencies up to 150 Hz or higher in response to individual action potential pulses of less than 3 milliseconds'

Re: Hands-On with Microsoft's New Holographic Goggles

#270
post #75
post #62

What is the killer app that will get people to go out and buy these? I don't think Holo Studio is it. Where is your imagination racing to?

After seeing that Autodesk is finally iterating on some of their software to support the rapid protoyping/3D printing community in major ways, I'd like to see what kinds of tools Autodesk could come up with. I see Holo Studio as the MS Paint of "Holographic computing" or whatever we're calling it now. Is that a killer app, I guess not, but if this HoloLens device is really running Windows 10, and the API's are baked…

Sculpting in Virtual Reality :

https://www.youtube.com/watch?v=jnqFdSa5p7w

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