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Hands-On with Microsoft's New Holographic Goggles

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Re: Hands-On with Microsoft's New Holographic Goggles

#161
I tuned out when I read this: "Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit)."

I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s.

This sounds like a puff PR piece.

Re: Hands-On with Microsoft's New Holographic Goggles

#162
post #9

It was demoed just right now here: http://news.microsoft.com/windows10story/ It looks really really really impressive! It's a see through pair of glasses so not like Occulus and they said they invented a new technology: HPU. The glasses will have their own GPU, CPU and HPU and will be wireless.

HPU isn't really much of a "new technology". It's just a custom coprocessor, not all that different from the motion coprocessor in the iPhone (except designed for video processing, so presumably a lot more powerful).

Except Apple's motion coprocessor is just an ARM Cortex M3 microcontroller...

Re: Hands-On with Microsoft's New Holographic Goggles

#163

I wonder why they didn't demo an outdoor use case. I'm curious if this technology is closer to oculus rift than to google glass. I'm thinking maybe they use a front-facing camera to capture the scene and render the 3D stuff on top of the camera view? a user simply sees the composite scene via a display similar to oculus rift.

They're translucent lenses. They presumably use the mounted cameras to map the world, but they don't use them to actually display the world to you.

Re: Hands-On with Microsoft's New Holographic Goggles

#166
post #86

Video of it in action here (?): https://www.youtube.com/watch?v=WIiTfdqCUIY

Here is the product website with three promo videos on it: http://www.microsoft.com/microsoft-hololens/en-us

I think this type of AR / holographic technology has many, many more potential real-world applications than VR. With VR, you're shutting yourself off from the outside world. Here, you're enhancing the outside world with technology. You still get to interact with others. Using HoloLens doesn't stop you from doing almost anything.

What I'm curious to find out is whether HoloLens will run into the same core problem as Glass. People are afraid of people wearing Glass. They're scared that they're being filmed, or worse. Unless HoloLens can avoid making you stand out - by looking like regular glasses, or even contact lenses - I'd guess that HoloLens will end up suffering the same fate as Glass.

Re: Hands-On with Microsoft's New Holographic Goggles

#168

I tuned out when I read this: "Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit)." I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s. This sounds like a puf…

Maybe the article is, but the product isn't puff. https://www.youtube.com/watch?v=RCCXZ8ErVag

Re: Hands-On with Microsoft's New Holographic Goggles

#169

I tuned out when I read this: "Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit)." I'm sorry, but there is no wearable device which can handle terabytes of data per second. Heck, my brand new Haswell has a peak memory bandwidth of 17GB/s; even to the L1 cache, its theoretical max is 700GB/s. This sounds like a puf…

I got the impression that it was a write up of the demo video, not actually hands on... It's a confusing article and there's no 'real time video or images' of anyone actually interacting with it. I'm actually quite confused as to what this is, bad PR piece - more like a mocumentary on discovery channel...

I'm confused Wire - please clarify

Re: Hands-On with Microsoft's New Holographic Goggles

#170

I think Microsoft re-branding Augmented reality as "holographic" is hugely impactful and, with the new wave of AR and CV products that are coming onto the market [1] might be the thing that makes people take it seriously. It's just so much easier to explain to people what it is if you say Holographic vs Augmented Reality - even though it is technically wrong. Kudos to MSFT for making that leap. [1] Shameless plug for…

Well, "stuff superimposed in front of a live video" got re-branded as AR, so AR which was intended to be this kind of crap needs a new marketing name.
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